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Love the aesthetic! Once you work out that you should just throw a weapon whenever you have a chance to that seems to be enough to beat the game, especially since (if I understand correctly) the weapons level up while they're on the ground. Still, very cool, and I'd love to explore a game world like this.
Nice graphics. I included it in my 7 Day Broughlike compilation video series, if you’d like to take a look. :)
Thanks for the nice feedback, glad you had some fun.
I'm definitely hoping to expand the UI elements and help make the game easier to understand and play, a lot of the missing information is missing because of the time constraints rather than by intention.
wow! This took a second to follow all the systems that were happening - but I really enjoyed it once I could follow. The upgrading + 1 dimensional was really clever.
The part that feels like it could use more exploration is the decision to hold vs throw a weapon. Maybe if I was able to remember what the weapons did that decision would have more stuff happening around it.