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A member registered Mar 23, 2016 · View creator page →

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Hey folks!

This was my first time doing 7DRL. I made the foolish decision to write an engine from scratch so ended up dropping lots of ideas and cramming all the gameplay in on the last day. It's still kinda fun, albeit rather simple. The mechanic that I wanted to explore was "roguetime" ranged combat, where enemies would move as you fire, and the challenge would be to predict where they would move to and aim accordingly. Sadly didn't have time to add a variety of enemies with different movement patterns, but the basis of the mechanic is in there.

- 7 unique levels
- 3 flavours of slime
- sneks and bats
- your dad


i like the idea of both competing and cooperating... but not always knowing which

so say ~7 days for a message from server to player. even if player responds immediately that's another ~7 days back.

in this scenario the server is waiting for a response before sending the next message, presumably because the player action will affect the next message.

for messages that aren't affected by player action sure, you could send them out a faster rate.

given the speed of international mail 2 weeks between turns seems optimistic.

that's not a problem tho, depends how you script it. some mail could be 'automated reports' which get sent regardless of player response, or there could be a batch of mail sent in short succession.

of course the international postal system has the power to change the order of everything anyway :-)

International Standard from the UK takes 5-7 working days. price varies based on size, weight and destination. useful table here

you can send a small letter/postcard to anywhere for £1