I liked the words and spent time looking, but i can't tell if i'm finding the "secrets" and "endings" alluded to... i found the three normal, nearly identical endings the hint page explains how to get, but is that it?
jseakle
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Hi, I'm still in the midst of playing (and absolutely loving) this wonderful game, but I just wanted to leave a note before I forget/this image falls out of my clipboard that some of the tumblr images seem to be broken in the web version, e.g. this one and the guy who "looks like a sponge" and some others earlier. so far doesn't seem like anything deeply essential to the narrative but it's sad not to see them.
Well, I've fixed the other two bugs, but I couldn't replicate the slow Monk text issue in (Mac) Vivaldi. It should just all appear at once, with the music, the second time and third through. I don't want to ask you to click through all that again just to test it, but if anyone else reading this runs into a problem with this please let me know!
Thank you SO much for engaging so deeply and leaving such thoughtful comments!! We're well aware that solving the game is pretty unreasonable in its current state, but we have plans to fix that, and your feedback here is extremely valuable in both guiding & motivating those efforts :D
I did try to make it so the slow text reveal only happens the first time, and that was even one of the few things I actually tested, so it's frustrating that it didn't work right for you!! Thank you for the report, I'll try to get that and some of these other specific errors fixed right now.
Beat it on my third try with 131, though i'm not totally sure what points are. Fun game! And a worthy homage to Mamono Sweeper, which everyone who enjoyed this should try.
However, I'm very upset about one thing: I played for a long time assuming that extra XP was wasted, and that was the reason why XP sits in piles you have to collect: An interesting tradeoff between exploring now, and possibly not having the right denominations of XP later. But then I was forced to take extra once and found out it carries over, making the piles of XP on the ground completely pointless. I really think it would be a lot more interesting if XP didn't carry over!
Hello! I know it's been some time since the release of the SINE-O-TRON 3000, but I'm hoping you're still offering support :)
I gave it a good shot, and thought I sort of understood what was going on — I did a few times correctly pick which solution to enter the first time. But in the end I was unable to find a consistent relationship between the phase and 12.1 code and the required 12.2 code. And some of the patterns didn't seem to match the 12.1 frequencies, either. By trial and error I made it to the 'exit' point, at which point further input was ignored and I was instructed to 'reboot the host computer', which I'm unwilling to do — merely quitting the program seemed to restart the sequence, but I'm curious if it's actually detecting uptime :P Would you mind, all these years later, spoiling the puzzle? Perhaps in rot13, or behind a "read more"?
Hi! It's really cool to see another person getting into Sylvie games and taking the time to think about them deeply. I am really excited to see what you think of Sylvie Lime!! (And the hundreds of others, of course :D)
One thing I wanted to briefly mention since Sylvie was too polite to point it out in her own reply: that bit about Animal Well in the design notes is a joke :) Sylvie is very well-acquainted with the history of games in general and Metroidvanias in particular, as you may enjoy reading about in her Sylvie Thoughts series.
Playing Sylvie games and then reading the Design Notes is the premier way to learn about designing games & making games that everyone is talking about. Nobody else is telling all the people about how to make games. You have to play the games and read the Design Notes. When you understand the Design Notes you will become powerful and put your own beautiful reality into the world. At only 360 kilobytes it's a deal you can't afford to pass up.
I saw the note about that, but the thing is that I am not in incognito mode! In incognito mode, I get a different error, "love.js:9 DOMException: The user denied permission to access the database."
I'm not sure if this is helpful at all, but it does seem to be a different kind of issue than the ones you knew about, so I figured I'd report it. no worries at all if you don't have the bandwidth to troubleshoot further, it looks like you've already spent a lot of time on similar things!
Oh my god this is great!!!!
As the (i think???) tempres world record holder, it is amazing to play a similar set-your-own tempo game! I have cleared it at around 225 BPM, but I wish i knew for sure! It would be so nice if the game told you the number it infers from your initial four taps.
It would also be nice if there wasn't a tiny little delay between the end of the taps and the first beat; if the first beat is randomly a 1 press, you essentially always miss if you stay on beat from the initial taps.




