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A jam submission

CantripView game page

Roguelite card battles
Submitted by Joeri — 10 hours, 9 minutes before the deadline
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Cantrip's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#23.6673.667
Innovation#133.3333.333
Scope#263.0003.000
Completeness#273.3333.333
Aesthetics#303.3333.333
Overall#363.2223.222
Roguelikeness#882.6672.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Had a blast with this one. The idea of the cards in your hand also being your health really works well. There may not be much art, but the UI is fluid and does a really good job of making the gameplay intuitive. One area that seemed odd was the inability to see the number of cards remaining in the opponent's deck, as you can your own, although that's a really minor issue. It was fun to come up with new strategies as additional cards were added each round, and picking cards from among the presumably randomized options was a challenge as well. The AI would occasionally make some clearly bad moves, but that might not even be considered a bug since we don't always want perfect opponents! The pacing was spot on. Well done!

  • Cantrip is great. The game is simple – you proceed automatically through progressively more difficult opponents – but its pacing and balance are really great for something made so quickly. I found the presentation of the information to be very clear, and the simple animations of cards sliding from place to place did a great job of letting me know what was happening , of letting me follow the flow of the game. I played the game several times, dying sometimes, succeeding others, always choosing new strategies with the card drafting.

    There are a lot of games in this year’s 7drl with card-based mechanics, and they can be tricky to get right. I think Cantrip makes two really key innovations: adding an AP system, and using hand size as health. The latter is something that you can see informing the design of so many of the cards. The Rest card, for instance, is powerful, fun to play, and unique to a game where your hand size is health. And using AP the way the game does eliminates the need for mana or energy or any other resource type. These two innovations, combined with a good variety of cards make for a very fun game that doesn’t feel derivative of other card-based games.

    There are definitely some places that still need polish or development. The AI of the opponents, I found, to make lots of mistakes – playing a Do Damage with Shield cards right before playing Get More Shields, for instance. Though, I’m sure designing an AI for such a game is a challenge. Also, I’m sure the power and frequency of some cards could/should be tweaked. Without going into specifics, the number of 0 AP cards can result in some lightning fast kills currently. Other than that, however, I would just like more of this game. More cards, more enemies, etc. 

  • This is a D&D-themed card game. Not a roguelike, but still fun! I haven't played a game  before where the cards in your hand are hit points. Other than that, it seems like a decently well balanced two-player deckbuilding card game.

    I have some minor criticisms and found some bugs, but for a 7DRL I don't think they matter. The animations are pretty slow, so I hope the author puts out another build with some delays removed.

    I won on my 6th or so playthrough, which means it's pretty well balanced!

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Comments

Running the Mac version (in both 10.15.7 and 10.12.2) results in a popup that says "Unable to find game!!:" :/

Developer

Have you tried moving the app out of the compressed folder into your Applications folder? And opening it using right click?

(+1)

I believe what I was trying is equivalent to that (extracted to Downloads, double clicked, gatekeeper settings such that it doesn't block it). But I tried specifically moving it to Applications and running it with right click -> open just in case, and got the same result.

However!! I then remembered to try finding the executable inside the app bundle and running that directly from Terminal, and it works! hooray!

For others who may read this: right click the app, choose Show Package Contents, browse to Contents/MacOS/, drag the 'cantrip' file to a terminal window so its path appears at the prompt, and hit enter.

Also, you may be interested to know that the reason I'm posting about this a year later is that you have acquired a bunch of fans in the #other-other-games channel of the Brough Games discord

Developer

Oooh fun, I’ll pop in there for a chat, thanks for letting me know!

And dang, that’s a real hassle. I have a patch coming up and I’ll try to make sure the signing is fixed for that one. It’s so hard to tell when it will or won’t work. GameMaker and Mac don’t seem to be friends.

I don't think it has anything to do with signing. the error message seems to be from the framework you're using, not Apple:

I had a rather long loop occur involving "Read Mind" and "Shield Bash" that went for a few hours before I managed to draw up enough shields fast enough to take my opponent to card.

(+1)

Some really interesting card effects!


'Seance' and 'Revenge from Beyond' have the possibility of looping infinitely when played together (it happened in my first game...).

Developer

Oh, right! I’ve put it on my list of things to fix.

Jam JudgeSubmitted(+1)

Great stuff, really like the mechanical interactions here. Revenge From Beyond is wildly OP.

Developer(+1)

Thanks for taking the time to play! And yeah, I think I put "Revenge From Beyond" one draft tier too low. It has an even more powerful counterpart in the draft picks of floor 3 called "Seance", which does the same but from your own graveyard, giving you full control over what it plays.