...but what if I did do multiplayer though
Recent community posts
Local only. I'll take another look at the feasibility of doing an online thing, but latency is definitely gonna be an issue with the design as it is (plus the additional complexity of running matchmaking/lobby stuff).
- Nova bombs are a limited resource
- Added bomb pickup
- Bombs explode on firer death
- Added volume controls to options menu
- Fixed camera zooming bug
- Fixed AI targeting bug
- Fixed AI weapon cooldown bug
Doing a fishing game! I'm behind as heck, though. So far the tileset has exactly four tiles and the sprites two colours each.
Fishing is a button-mashing minigame with varying levels of intensity. Next I'm gonna implement an inventory, an NPC to sell fish to, and a shop for buying better fishing paraphernalia. For later I'm thinking about a day/night cycle for catching NIGHT FISH, caves with cave fish, a boat (for fishing), a fishing rival, a vast fishing conspiracy that unfolds over multiple acts, etc.
I've tested SPACEBEEF on a few different systems, but there's always the chance that some combination of hardware/OS/cosmic rays could cause some issues.
If you're having trouble getting your beef on, post here with your system specs and a description of the problem and I'll try and get it figured out.