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A member registered Nov 26, 2014 · View creator page →


Recent community posts

Posted in Changelog (old)

(future changelog entries will go in the devlog)

Posted in Changelog (old)

v1.1.3 (2017-05-15)

  • Nova bombs are a limited resource
  • Added bomb pickup
  • Bombs explode on firer death
  • Added volume controls to options menu
  • Fixed camera zooming bug
  • Fixed AI targeting bug
  • Fixed AI weapon cooldown bug

Welp, guess that explains how that guy got his submission up so early :/

(Edited 1 time)

Well, I didn't get everything done that I wanted, but I think there's the core of something here. Might spend a bit of time on this later and add some of the missing bits.

Screenshots: http://imgur.com/a/QFkTl

Created a new topic Progress/screenshots
(Edited 2 times)

Doing a fishing game! I'm behind as heck, though. So far the tileset has exactly four tiles and the sprites two colours each.

catchin' a fish

got a fish

Fishing is a button-mashing minigame with varying levels of intensity. Next I'm gonna implement an inventory, an NPC to sell fish to, and a shop for buying better fishing paraphernalia. For later I'm thinking about a day/night cycle for catching NIGHT FISH, caves with cave fish, a boat (for fishing), a fishing rival, a vast fishing conspiracy that unfolds over multiple acts, etc.


Created a new topic Changelog (old)

v1.1.2 (2016-12-12)

  • Added bouncy collision physics
  • Fixed a bug in Lia's Beam Hazard attack
Created a new topic Bugs/crashes thread

I've tested SPACEBEEF on a few different systems, but there's always the chance that some combination of hardware/OS/cosmic rays could cause some issues.

If you're having trouble getting your beef on, post here with your system specs and a description of the problem and I'll try and get it figured out.