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aeonofdiscord

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A member registered Nov 26, 2014 · View creator page →

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Local only. I'll take another look at the feasibility of doing an online thing, but latency is definitely gonna be an issue with the design as it is (plus the additional complexity of running matchmaking/lobby stuff).

(future changelog entries will go in the devlog)

v1.1.3 (2017-05-15)

  • Nova bombs are a limited resource
  • Added bomb pickup
  • Bombs explode on firer death
  • Added volume controls to options menu
  • Fixed camera zooming bug
  • Fixed AI targeting bug
  • Fixed AI weapon cooldown bug

Welp, guess that explains how that guy got his submission up so early :/

(1 edit)

Well, I didn't get everything done that I wanted, but I think there's the core of something here. Might spend a bit of time on this later and add some of the missing bits.

Screenshots: http://imgur.com/a/QFkTl

(2 edits)

Doing a fishing game! I'm behind as heck, though. So far the tileset has exactly four tiles and the sprites two colours each.


catchin' a fish


got a fish

Fishing is a button-mashing minigame with varying levels of intensity. Next I'm gonna implement an inventory, an NPC to sell fish to, and a shop for buying better fishing paraphernalia. For later I'm thinking about a day/night cycle for catching NIGHT FISH, caves with cave fish, a boat (for fishing), a fishing rival, a vast fishing conspiracy that unfolds over multiple acts, etc.

fish

SPACEBEEF community · Created a new topic Changelog (old)

v1.1.2 (2016-12-12)

  • Added bouncy collision physics
  • Fixed a bug in Lia's Beam Hazard attack

I've tested SPACEBEEF on a few different systems, but there's always the chance that some combination of hardware/OS/cosmic rays could cause some issues.

If you're having trouble getting your beef on, post here with your system specs and a description of the problem and I'll try and get it figured out.