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Mad Island's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #23 | 3.667 | 3.667 |
Scope | #26 | 3.000 | 3.000 |
Aesthetics | #50 | 3.000 | 3.000 |
Innovation | #62 | 2.667 | 2.667 |
Overall | #74 | 2.833 | 2.833 |
Fun | #75 | 2.333 | 2.333 |
Completeness | #102 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Loading from a save seems to break the game in various ways. I had to complete the game in one session.
Exploring the island is an interesting concept but the execution is a bit grindy. My character always seemed overly fragile in latter areas while at the same time one-shotting everything.
Completeness - 3. Aesthetics - 3. Fun - 3. Innovative - 2.5. Scope - 3. Roguelike - 4.
Overall I was pretty happy to tackle this one. I'm a huge sucker for anything remotely resembling the old Ultima series.
While I'd suggest a slight modification to the input keys (ie. find a way to not use shift or ctrl) and perhaps allow a help key when you're in-game, it's a good adventure! I went through the existing comments reporting crashes, but I didn't experience any on win10. (yay!)
If you can (or want), I'd definitely urge you to keep plugging away at this work.
Kudos for the entry, and congratulations on getting it to the successful state!
It feels like the original design for this game was very ambitious. It has layers of nested random locations, which correspond to different terrain types and enemy varieties. There are crystals with magic abilities and a seemingly robust inventory interface. But it doesn't feel like all the content that was planned made it into the framework. Because of this, this version of the game is a little too repetitive. While each location has a different layout and artwork, the layout doesn't ever seem to make a difference in the strategy of how you navigate them. There's a huge variety of enemies, but it seemed to me like they only differed in name and strength, and all had the same semi-random behavior. Therefore, it's possible to start out at the easy locations and move toward the harder ones, but the strategy you take in each location is the same -- walk at the enemy until it dies, pick up crystals.
The presentation of the game is still very very charming, and I would love to see a more full game made with this art and interface. The menus are clear, everything is very well labeled. I liked the colors (though I did find it hard to distinguish between what was open space and what was an obstruction in many maps). It feels like the author wanted to have more weapons and items in the game, given the robust inventory menu, and that would be a cool direction to take this in, populating different parts of the island with different types of items.
Successful or Incomplete?
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Comments
Completeness - 3. Aesthetics - 3. Fun - 3. Innovative - 2.5. Scope - 3. Roguelike - 4.
Overall I was pretty happy to tackle this one. I'm a huge sucker for anything remotely resembling the old Ultima series.
While I'd suggest a slight modification to the input keys (ie. find a way to not use shift or ctrl) and perhaps allow a help key when you're in-game, it's a good adventure! I went through the existing comments reporting crashes, but I didn't experience any on win10. (yay!)
If you can (or want), I'd definitely urge you to keep plugging away at this work.
Kudos for the entry, and congratulations on getting it to the successful state!
Thanks so much! I had already planned to keep going with it and your comments just make me want to do it that much more.
Crash when loading a save: Exception
I'm not reproing the crash. I could make a blind fix, but I'd like to know how it's getting in the bad state to begin with. Any chance I can get the save file? It's called "game.sav" that's in the same folder as the executable.
Actually, I did hit the crash. Fix incoming, and no need to send the save file.
Ok, should be all good now. Thanks again for the report!
Hey there, I got as far as the introductory screen but I get a System.EntryPointNotFoundException every time I try to start a new game. I can send you a full traceback if you need.
Oh no! Any information you can send me would be awesome.
Actually, I fixed it (hopefully) by rebuilding and re-uploading. Really strange since I tested it before uploading, but after your comment I download the Itch version and it didn't work for me either. But this new one did, even though I literally didn't change anything. Big thanks for letting me know though! If you could try the new version and tell me if it works for you or not I'd really appreciate it.
Still got the same problem :/ I'll send you the URL for the error report (via twitter).
Thanks for the report. Sounds like it's working now.