Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

HexDecimal

7
Posts
6
Followers
1
Following
A member registered Dec 16, 2016 · View creator page →

Creator of

Recent community posts

This game shared similar inspirations as KeeperRL, being inspired by Dungeon Keeper among other things. The gameplay would've been more like Evil Genius with you fortifying your base while sending out units (including yourself) to claim treasures from an overworld. I wanted the size of your character to complicate the design of your base the same way that large wagons could in Dwarf Fortress. Another method of getting gold could be to capture nobles in draconic fashion and then ransom them.

The project stalled when I couldn't develop an menu for interacting with the outside world. Multi-tile characters were easy in comparison, and the current level generation was a placeholder, but I take too long since I always want to create "perfect" solutions to everything. At least the codebase for this is extremely clean for whenever I get back to it.

This caused a crash:  Open the forge menu -> edit an existing spell -> press escape instead of selecting a spell.

Accidentally manually deleting your own move process causes the game to hang.  I've gotten a few other hangs, but I don't know what causes them other than maybe being in combat.

Seems like a lot of effort just to avoid having a zip file.  In fact, it has a habit of exploding into files like a tarbomb, which is going to be a nice surprise for anyone who launches it directly from their downloads or desktop directory.

The game doesn't seem to run from the Itch launcher.  It runs fine from a manual download.

Well this is awkward.

An altar blocking the path to a locked door. The stairs have been opened, but are inaccessible.  There's no other way around.

Crash when loading a save: Exception