Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

HexDecimal

14
Posts
6
Followers
1
Following
A member registered Dec 16, 2016 · View creator page →

Creator of

Recent community posts

(4 edits)

Here is my AutoHotkey script for anyone else struggling with cave exploration:

#Requires AutoHotkey v2.0
#HotIf WinActive("Dead star")
SetKeyDelay 50  ; Adjust this key delay if needed

; Shift plus arrow keys to dig and move in one keystroke, also cuts trees
+Left::SendEvent "t{Left}g{Left}"
+Right::SendEvent "t{Right}g{Right}"
+Up::SendEvent "t{Up}g{Up}"
+Down::SendEvent "t{Down}g{Down}"

; Control plus arrow keys or numpad to dig/cut without moving
^Left::SendEvent "t{Left}g"
^Right::SendEvent "t{Right}g"
^Up::SendEvent "t{Up}g"
^Down::SendEvent "t{Down}g"
^Numpad1::SendEvent "t{Down}{Left}g"
^Numpad2::SendEvent "t{Down}g"
^Numpad3::SendEvent "t{Down}{Right}g"
^Numpad4::SendEvent "t{Left}g"
^Numpad6::SendEvent "t{Right}g"
^Numpad7::SendEvent "t{Up}{Left}g"
^Numpad8::SendEvent "t{Up}g"
^Numpad9::SendEvent "t{Up}{Right}g"

; Complementary numpad movement
Numpad2::Down
Numpad4::Left
Numpad6::Right
Numpad8::Up

It’s unfortunate that I had to resort to creating this.

(1 edit)

A manifest would work. The issue is that Itch sees the love file first and then fails to search for the Love engine on %PATH% rather than fallback to the Windows executable.

I personally would've distributed the love file variant separately from the Windows executable rather than put them both in the same archive.

(4 edits)

Rename the original upload to have "7drl" in its name. That alone is enough for judges to tell it apart. The new upload can have "latest" in the name to clarify for everyone else that it's the most recent update.

Surely the line indicated by the error message provides a hint, or at least a lead. From internet searches the best I can find is this: https://forums.unrealengine.com/t/pure-virtual-function-being-called-only-on-pac...

If I were to guess. Perhaps you have a UI widget referencing an object in the procedurally generated map, but the widget is loaded before the level is fully generated and thus it might try to fetch data which doesn't exist yet, but I have no experience debugging Unreal projects.

Itch launcher on Windows fails to invoke the Windows executable while love files exist in the installation. This can be solved by managing files and manually deleting `quine.love` and the `src` directory.

(1 edit)

Crash which frequently happens when generating any level:

Pure virtual function being called while application was running (GIsRunning == 1)
LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformMisc.cpp] [Line: 439] 
Pure virtual function being called

Note that your upload should be marked as a Windows executable otherwise it will not work with the Itch.io launcher and the game won't show up on the submissions page as Windows compatible.

This game shared similar inspirations as KeeperRL, being inspired by Dungeon Keeper among other things. The gameplay would've been more like Evil Genius with you fortifying your base while sending out units (including yourself) to claim treasures from an overworld. I wanted the size of your character to complicate the design of your base the same way that large wagons could in Dwarf Fortress. Another method of getting gold could be to capture nobles in draconic fashion and then ransom them.

The project stalled when I couldn't develop an menu for interacting with the outside world. Multi-tile characters were easy in comparison, and the current level generation was a placeholder, but I take too long since I always want to create "perfect" solutions to everything. At least the codebase for this is extremely clean for whenever I get back to it.

This caused a crash:  Open the forge menu -> edit an existing spell -> press escape instead of selecting a spell.

Accidentally manually deleting your own move process causes the game to hang.  I've gotten a few other hangs, but I don't know what causes them other than maybe being in combat.

Seems like a lot of effort just to avoid having a zip file.  In fact, it has a habit of exploding into files like a tarbomb, which is going to be a nice surprise for anyone who launches it directly from their downloads or desktop directory.

The game doesn't seem to run from the Itch launcher.  It runs fine from a manual download.

Well this is awkward.

An altar blocking the path to a locked door. The stairs have been opened, but are inaccessible.  There's no other way around.

Crash when loading a save: Exception