This game shared similar inspirations as KeeperRL, being inspired by Dungeon Keeper among other things. The gameplay would've been more like Evil Genius with you fortifying your base while sending out units (including yourself) to claim treasures from an overworld. I wanted the size of your character to complicate the design of your base the same way that large wagons could in Dwarf Fortress. Another method of getting gold could be to capture nobles in draconic fashion and then ransom them.
The project stalled when I couldn't develop an menu for interacting with the outside world. Multi-tile characters were easy in comparison, and the current level generation was a placeholder, but I take too long since I always want to create "perfect" solutions to everything. At least the codebase for this is extremely clean for whenever I get back to it.