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A jam submission

Fire ThrowerView game page

Submitted by GaryOPostle — 11 hours, 27 minutes before the deadline
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Fire Thrower's itch.io page

Results

CriteriaRankScore*Raw Score
Roguelikeness#942.4493.000
Fun#1011.6332.000
Innovation#1041.6332.000
Completeness#1062.0412.500
Aesthetics#1062.0412.500
Scope#1141.6332.000
Overall#1211.9052.333

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Well they're cubes, but they're nice cubes! The important part is of course the mechanics. Pretty simple to understand, although maps generally seem to be quite empty, and linear. There needs to be more content in the maps for sure. Not really sure why but the Enemies count in the top right corner went negative, and kept getting lower as I killed more. Often times I'd enter a floor and there'd be an 'E' at the top of the screen, but pressing that key didn't do anything. It also took a long time, or multiple presses, for any 'E' effect to register on other interactive blocks, like chests. I also encountered a chest only accessible while standing within an exit, meaning there was no way to access the chest. I finally figured out that I had to press Escape then confirm in order to get to the main menu in order to upgrade (Escape should be enough), but then after upgrading I couldn't get back into the game I was playing. The only option after that is "New Game." I did have a couple times where it would throw me back into the game at an awkward level--once it sent me to level 3, another time to level 11?! Very confusing. Note that the Leave button doesn't do anything in the Start Game menu. I also don't see the point of lighting the candles, although there's a counter for them it seems like a waste of time. Maybe an incomplete scoring system? Weird since there really aren't many/any enemies on the map to make the candles inaccessible. Overall a decent tech demo, but needs a lot of work.

  • It's got a reasonable, solid base for a more complete game - I had some issues with the controls, mostly getting the correct positioning for opening chests, which never felt consistent. Movement tripped me up, because it's not a standard movement for roguelikes, and one small problem with generation put a chest behind a level portal which meant I couldn't open the chest

Successful or Incomplete?

Success

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Comments

Jam JudgeSubmitted

Hey there, I tried to download this but it seems like the archive is corrupt/not openable.

Developer

Hi, thanks so much, must've left a file out in my rush to post