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WHEEL OF MAYHEM || Brackeys Jam 2021.2's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #70 | 3.739 | 3.739 |
Fun | #217 | 3.522 | 3.522 |
Graphics | #294 | 3.696 | 3.696 |
Overall | #296 | 3.399 | 3.399 |
Theme | #447 | 3.304 | 3.304 |
Innovation | #542 | 3.000 | 3.000 |
Game Design | #568 | 3.130 | 3.130 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Enter the Arena of Mayhem with a randomly chosen weapon
Did you write all the code yourself and made all the assets from scratch?
No, I used pre made assets and the Topdown Engine from MoreMountains.
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Comments
good game the art is awesome and the sound is fun i like it, 4 notes though
1. add more bars/feed back, bars for waves and reload time and bullets i need more info
2. collisions were a little buggy like when an enemy dies for a short time there collision was still there making an invisible wall, or the bullets would go over spiders witch was annoying cuz i cant control up and down aiming and it was a little confusing at first cuz i was aiming in the same spot and the spider wouldn't move but it would randomly not hit the spider or the sword would curve up and go over enemies looking like it should hit them but it didn't
3. make some way i can see the enemies behind walls cuz there was one time there was an enemy hiding behind walls and i couldn't see it for the longest time and it was the last enemy, or a web was behind walls and i got stuck with out knowing where it was
4. make things more obvious like the webs (like adding a contrast out like to it or something) this kind of goes with feed back
All in all good game i could tell that you had fun making it and that's all that maters!
Thank you for your very detailed feedback, I plan to improve this game and every tip I can get is important!
You nailed the look on this game! I enjoyed the music and opening narration, though I had to check the game page to figure out how to start. I did hit the "one more take" button after my first death and got into a state where my character was dead, but controllable. I could slide him around like this, but not shoot.
Hey, thanks for pointing that out! It probably got stuck on the death animation, as it was one of the last things I added and was almost on the deadline, probably forgot to reset the animation state. Thanks for your feedback!
Definitely a fun and wacky game! In my opinion it doesn't excel in any particular aspects, but in this case I must say that the result is greater than the sum of its parts, the resources were used really well and the outcome is a short and fun game. The only thing that I can complain about is that the game is pretty graphics-heavy, I feel like the bloom effect with some weapons could be a little excessive when there are a lot of particles on screen (especially for the Sewage blower, if I'm recalling the name correctly) and the screen shake on some weapons is a bit excessive too, especially when tap-firing. And also I would have added a bit more feedback when the player has to reload (maybe a bouncing "R" above the character's head, but it could really be whatever you want).
Other than that, it's a great and fun game, good job!
Thanks for your feedback! This is the first time I used post processing in a game and I really went overboard with it. I shall take every comment into consideration to improve this game!
Nice concept! Took a bit to get figure everything out plus I don't think trying again from where you left of works because when I did it my gun disappeared and I was still a ragdoll so I was forced to die and start over. Other than all that though liked the sound and graphics so I think overall its nice game.
Thanks for playing and for pointing out this bug. Thank you for your comment!
Loved the Sound and the graphics....took a minute to figure out stuffs...but great game...it might turn out as a commercial release..idk...i guess
Thank you! I hope so!
Beautiful game, the graphics are very cool and fits the game also very well! The intro was amazing too hahaha. The dash thing made me confused though. I got the green weapon thing which I didnt really like, it was impossible to kill spiders with that thing and the arena ended up filled with cobbweb haha.
Thank you! The spider webs should have a timer to disappear, I didn't think about that until it was too late! Thanks for playing and leaving feedback!
The game was good fun, had nice graphics and sound! Although I was a little confused on what to do at some points I figured it out as I played.
Thank you!
A solid looking, sounding, and feeling game! Very nicely done! I got the lightsaber-looking thing and had to slash my way through ranged cowboys who's bullets flew at a near-impossible to dodge speed, but in the end I murdered enough axe-swinging clowns, sticky spiders, and innocent cowboys to win the round! (Excellent use of Synty polygon assets btw😉)
It would help to make the burgers stand out a little more so that the player knows that they are a health pickup, and not just some random debris from destroying boxes and creates. I ended up with low health at one point and I couldn't figure out how I was going to recover.
I'd also recommend taking it a little easier on the post-processing filters. While it helps add some nice visual polish, too much chromatic aberration and film noise is like too much glitter. It can make something look flashier in small doses, but too much just gets everywhere and can be a little irritating.
Overall, one of the best submissions I've played this jam! Keep up the good work!
Thank you very much! The burgers were one of my last hour additions, I didn't have time to think about it too much! I will consider every comment into improving the game, thank you!
The game looks really good! But I was really confused about what to do at every step. The gun ran out of ammo and it did not auto reload and the spikes didn't damage the enemies so I think a tiny instruction about little things will go a long way!
Thanks for your feedback!
The game looks and sound really good !
It also plays really well, I only wish there were like more enemies at the same time to make it more chaotic.
I have also noticed a weird bug, I have used the green canon thing weapon near the entrance door and got teleported out of the arena.
Thanks for your feedback and for pointing out the bug, I'll try to find and fix it!
I'm a huge fan of games like this, randomly chosen weapons remind me of roguelikes/roguelites, so having each run start with a weapon is exactly my jam. Thanks so much for creating this! If you've got time, could you have a look at our game and tell us what you think? ty!
Thank you for your kind comment! I plan to keep working on it and improve the game, check back in a few months!
Wow! Love it just by how it looks. It has loads of cool features and i love the 3D art!
Thank you very much! :)
I really like the intro and the music. Also the idea is very unique. Something that I should change:
- I didn't know how do spin the will till I found out you are controllig a character. Maybe move it in the camera so you notice it immediately.
- I had a lot of trouble to hit the characters. I looked like most of my bullets just flew trough the enemies.
Otherwise a overall good game , well done!
Thanks for your feedback, I will check the colliders again, maybe make them a little bigger.
Bit difficult to get started - but the comments helped me out, but after that.. damn!
I Liked the music, custom sound effect and the gameplay - just felt right. And this is the first entry where I actually wanted to play again, just to try another weapon.
Turns out, the handgun is Meh
Thank you! Happy to know you wanted to play more than once!
Good a simple basic shooter.
I also didn't realize that I need to walk to the wheel to spin it.
Thank you!
Love the production and sounds effects. BENT-V Shooter is a constant laugh inducing weapon LOL.
I have to agree with @tiimo, need some touches on the start of the game, I was confused as well. An ammo/reload GUI if you plan the game to be longer will be a nice.
Just keep adding levels, weapons and enemies and will be a guaranteed success :)
Thank you, my friend!
Had a blast!
Sound design is top notch and the weapon randomness gives it spice :)
The only change I would make is to put the character more in frame in the first scene, but maybe my resolution here made him be further away
gonna be playing this on the bus daily from now on huiahscoiuahscoiuh
great work, man :D keep it up!
<3
Thanks, man! <3
This game is so absolutely stupid. I love it. It was very confusing first, i took me at least a minute to realise that i control a character to spin the wheel. the post processing effect in the first scene are also way to much.
The gameplay itself could be a little bit faster, is still funny tho! and big plus on the sound effect and the music, well done!!!
Would be awesome if you could play & rate my game aswell! Thank you, tiimo :3
Thank you for your comments and feedback!