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SDGGames

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A member registered Apr 13, 2021 · View creator page →

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Man, that art style nailed it. I'm not a horror person, so it definitely made me jumpy, but the overall tone and story worked really well :) 

That was fun! I didn't have someone to play with, so I tried playing 2 players at once. I didn't get the high score XD

Thanks!

Ooh, good catch! Yeah, you drag the books up to the chest to give them. Dragging to the  character scene might make more sense. You can press space to pause and think - again, a tutorial would have been helpful there :)

Nice job! The combat reminds me a bit of Luigi's Mansion, and the sound track reminds me a lot of Kerbal Space Program ;) I did have trouble finding people, but I think it's just due to the map size. I got lost pretty quickly, so some kind of arrow or minimap might be helpful.

The flight mechanic was pretty nice. It would have been good to get a little more pushback, but overall the mood was nice for a big sandbox to fly around in.

I'm still pondering the theological implications of luring foxes into a drainage ditch, jumping on their heads to escape, then collecting grapes while they watch XD

Cute game - great job on it :)

Well done! You definitely nailed the retro vibes with this one :)

To be fair, I *intended* to clean up the animations ¯\_ (ツ)_/¯
Such is game jams... XD

Thanks! I like maps, too :)

😱
We didn't actually use the console - I just have it in my game template...

Man, level one was rough, but once I figured it out, it was pretty fun! I was able to ignore the tower defense elements by just repairing, though. I like the concept, that felt pretty fresh and original.

That intro cinematic was stunning! I didn't get too far, but I'm also on an ultrawide screen, so ¯\_ (ツ)_/¯ A windowed mode toggle goes a long way if you don't want to have to mitigate those issues yourself ;)

Nice progression and pacing! The lighting made for a really nice atmosphere.

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Cute foxes! I feel slightly bad clubbing them, but I guess someone's gotta keep those grapes safe XD
Edit: I read the page - turns out it's a net. So I didn't need to worry!

We forgot to do a devlog, so here ya go!

So, we decided to build a game around Isaiah 9:2, with a nod to James 1:3-4. You are persevering in a cave system, while discovering artifacts (books) which are capable of bringing a great light to the darkness around you when given to the right person. We did try to release some foxes into the caves as well (Song of Solomon 2:15), but the only plants we could reliably grow in the caves were mushrooms, so the foxes didn't last long. Though if you pay special attention, you might see one fox who found a home deep in the caves.

We decided to "vibe" with the verses rather than creating an overly restrictive extended metaphor. In general, the goal was to explore themes of light and darkness in a way that is interesting and fun. The core inventory management mechanic was inspired by games like In Other Waters and Backpack Heroes, and the travel map was mostly lifted from FTL.

We made this as a part of the Community Game project, with a hope that the game might be picked up and finished by a larger team. Our team consisted of a programmer, writer/designer, and audio guy, which is why we ended up relying on AI for the visuals. Ideally, we'll find a visual artist who can give it a facelift :) Even so, we are quite proud of what we were able to do with a limited time, and I think the overall atmosphere turned out great, even with some generated assets in place.

If you missed it, the robot is named Ferno because you can create a big fire by putting books and stuff IN Ferno. Get it? Inferno! Ok, I'll see myself out now...

Really fun! I didn't survive, though - someone kept running by boat aground... (I blame the rowers

Soon! I'm aiming for mid-January, though I'm hoping to get out a demo 2.0 first to show off a bit more than just the stockers. Let me know if you're interested in the playtests, I'm planning on starting them within a month.

Holy buckets - this isn't a remake, it's a GAME. Nice job!

I need to know: Is Reticulating Splines a nostalgia throwback, or is it a technically accurate description of what's happening while loading?

Absolutely! I have benefitted a ton from finishing projects. However, out of the 30 games I started making, I have finished the majority of the "short" ones and have failed to finish all but 2 of the "commercial" ones. 

A few skills I want to capture (in the order that they are needed)

  • Finishing (and shipping) any game
  • Finishing a project that takes more than a weekend. Perseverance when it is no longer fun.
  • Managing scope in a project. Hitting a pre-defined time window for a small(ish) game.

I'll keep that in mind, though. I want to have a "I just want to finish something" track for people who don't have a specific goal. But if your dream game is an RTS,  or a Boomer Shooter, then I want to provide a bit of a path leading in the right direction.

Hello everyone! I'm Matthew, the guy behind the 20GC website. I've been promising the community an update for a couple of years now (yikes), but now is the time to do it. I wanted to start a thread for conversations around the overarching 20 Games Challenge.

A couple of things to note up-front:

  1. I will be adding games to the challenge and tweaking the order. There is still a pretty daunting jump from remake to commercial-scale release (yes, even a commercial indie game is much bigger than one of these games). I want to help set up community members for success, and am trying to prevent this from just becoming another LeetCode style activity that has little practical benefit
  2. You don't have to worry about the order changing. The existing challenge will remain as "classic mode." I'm also not planning on modifying the first few games, so you should be able to jump over to the newer game list without any issues.
  3. I'm looking for feedback! I'll post the new URL soon (yes, we're getting a real domain), and I'll be asking for input as we go.

I realize that it is a bit silly modifying the challenge *during* the jam, but I just didn't have the bandwidth to get it done earlier. We hope to make this jam a recurring one, so the updates will definitely benefit everyone going forward.

Ooh, I'll add that to the list - it could look pretty cool

I probably need to explain controls better. You can hide the UI with "Z". The console is mostly for me (dev mode), but that toggles with the ~ key

Yup! It's all Godot resource files under the hood. And the fish generate their own graphics from the raw data in the resource (no sprites), so it's really flexible.

You can press Z to toggle it - but I never tell you that. I need to add a prompt...

Thanks :)

Thanks! I got a screen shot from another Mac Arm user, it looked really weird. I'm not sure if it's an engine issue or a game specific issue, but I'll keep poking around and will let you know if I manage to fix it.

Hey All, I just got the web build working last night, and I've gotten a couple of interesting bug reports from various OS's and browsers. I'm not sure what issues are due to the game engine and what issues are bugs I can fix, but I'm collecting data, so if you see something weird, please respond with a screen shot and your OS/Browser. Alternatively, I do have a feedback form link in the game - feel free to use that if you don't want to comment publicly. Thanks :D

Thanks :) I'm working on a big content update for the demo as well as the full game - I just wanted to get the web build up before I got too far down the rabbit hole

Weird, I'll look into it. I just got the web build working, so there are probably quite a few bugs I'm not aware of.
To clarify, the fish don't move? And which UI element do you have open when this is happening? I'm trying to reproduce the issue :)

I was listening to a podcast - maybe an hour

Infinite loop :) Pre-workout mix gives you stamina, yoga or meditation lets you draw cards. Meditation also increases the strength, so each workout is stronger. At this point, each glute card gives +400 ;)

Well, I can't even see my character any more - I  think it's time to cash out the glutes cards and call it a day :)

Thank you for sharing your story! You mentioned that you don't explore these topics very often anymore, so I appreciate you taking the time to write down your thoughts. 

I've felt the same burden from the other side - it's hard to call myself a Christian when the word has become so tainted by misuse. Jesus told us to "count the cost" before following Him. I cannot love God and money - Jesus says so. And yet, we pretend that there is a difference between "acceptable" sins like greed and "unacceptable" sins like fornication. Really, every single Christian should wrestle with the same questions you are facing, and should consider if a relationship with God is worth giving up the world. It isn't fair that you have to ask these questions while a religious person can keep their sin and pretend to be OK.

I don't think that this parable is actually about Christians versus the world - I think that it's about people who chose Jesus above everything else and people who only pretended to do so. Jesus loves you, but He also respects you. You took His command to count the cost seriously, and you made a honest decision about your faith with open eyes. Many people never do that. I hope that you keep asking difficult questions and looking for answers, but I also hope that you find happiness in your decision.

Nice job! As others mentioned, I lost the orb a few times. This was definitely a more abstract entry than others, but it was fun thinking about the parables you highlighted while trying to connect them with the game elements. The atmosphere was really good, and I think it did a great job of evoking an emotion.

Nice job! It felt pretty well balanced overall, I was able to win after a couple of tries. Unfortunately, the use of emoji characters as sprites had some... unexpected results in the Brave browser.

I'd make a comment here, but I actually used emojis for the volume buttons in my game and had the exact same issue! I guess the font really matters even inside a game - an interesting lesson I didn't think of before. I was confused by Granny's friend until I looked at your screenshots :)


Does the game give you a random number of coins to look for? I lost the first few times, but when I won, I only found two coins. I'm not sure if it was going easy on me, or if there is some randomness to the level generation.

I had to restart, but eventually found it! I loved the atmosphere - the art was really pleasant, and the house reminded me a bit like Luigi's mansion. However, after searching for a full 20 minutes with no avail, I started to wonder if someone with *this* big of a house would really want to look for a single coin ;) 10/10 I would totally live here