Absolutely! I have benefitted a ton from finishing projects. However, out of the 30 games I started making, I have finished the majority of the "short" ones and have failed to finish all but 2 of the "commercial" ones.
A few skills I want to capture (in the order that they are needed)
- Finishing (and shipping) any game
- Finishing a project that takes more than a weekend. Perseverance when it is no longer fun.
- Managing scope in a project. Hitting a pre-defined time window for a small(ish) game.
I'll keep that in mind, though. I want to have a "I just want to finish something" track for people who don't have a specific goal. But if your dream game is an RTS, or a Boomer Shooter, then I want to provide a bit of a path leading in the right direction.