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Absolutely! I have benefitted a ton from finishing projects. However, out of the 30 games I started making, I have finished the majority of the "short" ones and have failed to finish all but 2 of the "commercial" ones. 

A few skills I want to capture (in the order that they are needed)

  • Finishing (and shipping) any game
  • Finishing a project that takes more than a weekend. Perseverance when it is no longer fun.
  • Managing scope in a project. Hitting a pre-defined time window for a small(ish) game.

I'll keep that in mind, though. I want to have a "I just want to finish something" track for people who don't have a specific goal. But if your dream game is an RTS,  or a Boomer Shooter, then I want to provide a bit of a path leading in the right direction.