Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

So, I’m new to the community (stumbled across it shortly before the jam). I wouldn’t consider myself a complete beginner, but I’m here for simply because finishing has always, at all stages, been my struggle. I think the challenge addresses this particularly by putting greater emphasis on finishing and moving on than on coming up with a marketable product.

I think the value I see in the challenge is more on the discipline required to keep making something, to keep learning and bettering yourself, to take pride enough in the process that I’m willing to put a bow on it and post it to my page. And I think that’s a very valuable mindset for new (and not so new) devs. A list easing new beginners into dev is probably useful, and it could really shine with a sort of progress tracking system and badges similar to Microsoft’s online training platform.

But I think the list is a little less important than the philosophy behind the thing. I might not be your target audience and I’m not sure if this feedback is useful, but I wanted to let you know why I’m here!

(+1)

Absolutely! I have benefitted a ton from finishing projects. However, out of the 30 games I started making, I have finished the majority of the "short" ones and have failed to finish all but 2 of the "commercial" ones. 

A few skills I want to capture (in the order that they are needed)

  • Finishing (and shipping) any game
  • Finishing a project that takes more than a weekend. Perseverance when it is no longer fun.
  • Managing scope in a project. Hitting a pre-defined time window for a small(ish) game.

I'll keep that in mind, though. I want to have a "I just want to finish something" track for people who don't have a specific goal. But if your dream game is an RTS,  or a Boomer Shooter, then I want to provide a bit of a path leading in the right direction.