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A jam submission

Propaganda and RebellionView game page

Simple strategy game about conquering and causing rebellion. Feedback much appreciated!
Submitted by KoiChark (@KoiChark) — 19 minutes, 55 seconds before the deadline
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Propaganda and Rebellion's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#3523.4083.408
Game Design#6083.1843.184
Overall#7003.0613.061
Fun#7313.0203.020
Theme#7623.1223.122
Audio#7702.7962.796
Graphics#9372.8372.837

Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
This fits the theme "stronger together" because must keep your nation from falling apart to rebellion while conquering all the territory on the board.

Did you write all the code yourself and made all the assets from scratch?
Pretty much. The music is from freesound.

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Comments

Viewing comments 20 to 1 of 29 · Previous page · First page
Submitted(+1)

A very unique game type and cool concept. Was surprised by the appearance of P5 cause I didn't read How To Play lol. Good job!

Developer

Thanks! Yeah, I don't usually read them either lol but I knew it would definitely be confusing for some so I made sure to add it.

Submitted(+1)

Interesting concept. nice job.  Love it. Pass by mine to rate also :D

Developer

Thnaks!

Submitted(+1)

A very nice game! I love these simple yet interesting strategy mechanics, reminds me of games like Slay. I’ve lost the first round while trying yo figure out the gameplay and won the next. It would be fun to add difficulty options, and also try larger maps (though I like the initial countries arrangement on your 4x4 map, quite a clever tiling). The UI also needs some improvement - the large billboards slightly confuse the visual appearance of the map. Anyways, clever mechanics, enjoyed the game, great job!

Developer(+1)

Thanks for playing! Never heard of Slay, will have to check it out. The 4x4 arrangement was actually a happy accident at the end haha. I definitely want a bigger map but I need to rebalance the discontent mechanic for that because it would scale out of control otherwise. I agree that the billboards need a future rework. It was tougher than expected to get the UI to make sense.

Submitted (1 edit) (+1)

Great submission for the jam! Strategy games are rare when looking at these sort of time frames, and this was definitely a good one :D

I enjoyed the general gameplay and the randomised character portraits along with the rebellion events made it feel unusually 'alive' compared to a lot of pre-determined jam games. I won on my first attempt without too much trouble which in a commercial game I would maybe question but in a game jam entry that's exactly what I want! If I can get my head around how to play a strategy game in a few minutes, enjoy the experience and then score a win and crush my enemies, what's not to like?? It feels strangely fun being rebelled against and losing a small territory to then immediately come down on them with the full force of my army and take the territory right back haha.

Nothing to suggest from my end in terms of ways to improve for a jam submission, just that it could be extended upon if you wanted to once the jam is over. Different map layouts and maybe more depth to some of the systems would make this game even better. Great job :)

Developer(+1)

Thanks for the feedback! Glad you had a fun time :) I definitely want to have different map layouts and give the systems more depth.

Submitted(+1)

Hey! I love that you made a strategy game for the jam. It was a breath of fresh air for me.

Things I liked:

  • I enjoyed the game concept of the game. It reminded me of some of my favorite games like Civ.
  • I also really enjoyed the music choice. I felt like it helped transport me to medieval times.
  • The effect for the soldiers when you fight is really really really cool. I love how it simulates them fighting with both visuals and sound effects.
  • The little updates about rebellions coupled with the little bits of scene-setting writing were fun. It made me even more interested in seeing those pop-up.

Suggestions for improvement:

  • Maybe up the difficulty level. I didn't really have any trouble beating it without much strategy which made the game a tad bit boring after the first couple of wins.
  • Maybe some more directions in game. A tutorial level would have been really helpful.

I'd really appreciate if you could review my game as well :D

Developer

Thanks for all the feedback! 

It was tough figuring out what music would go with this so nice to hear you liked it. The little guys are just particle systems going at it but it did come out better than expected lol. Yeah tried to add some character to it, I think it makes any game more interesting, as seen in your game's dialogue as well.

I agree with the difficult part, I need to balance it to make it more dynamic. It's all based on random coin flips, which works as a quick solution but would be better expanded out. And yeah some sort of tutorial other than a block of text would be better haha. It was hard to do with the game still in development (i.e. when do you say 'ok this is done..tutorial time') but someone suggested a tutorial turn which could have worked out better.

Submitted(+1)

hey, nice job on the fighting system, very similar to board games like 'risk', i truly enjoyed playing it. In terms of feedbacks and things to improve i'd guess there is two major ones : 

first of all, the discontent system is, in my opinion, useless to the player, i'd rather invade someone else to keep them from getting stronger all the while, i'm expanding my territory, and so my manpower. It's interesting to get those events where there's a rebellion happening, but i'd rather make it fully random, or at least give a better control to the player over it, cause i'm enclined to just ignore that part and try to rush the conquest.

following up, i think you lack something reaaaally important for those kind of games, and that is territory characteristic. Controlling a small area deep inside enemy territory must feel like you're surrounded, weak, and vice versa. it would be interesting to focus more on the combat system, as i found it very satisfying, and a bit strategic, which is already a great achievement for such a small time of work.

Nice job, maybe a bit ambitious for a jam, but keep going, and be proud of what you achieved, and that is a pretty fun strategy game, which is one of the most complicated things to create in my opinion :)

Submitted(+1)

oh, and very nice job on the AI, they felt like real players facing me ;)

Developer(+1)

Thanks for the detailed feedback and kind words!

I agree that the discontent system could be somewhat ignored at least from an attacking standpoint. One of the issues is that even when it works to break up the enemy, when you are about to lose, you still end up losing because the AI will prioritize weaker targets. So that's something I need to work on and balance better. I'm not sure what you mean by fully random and more control?

Hmm, on this point I think the bigger issue I have is that at a certain point winning becomes impossible with how strong the dominant player is. In this case, you do feel very small and weak but also that it's not reversible. I would like to somehow change the combat to allow you to be more strategic, where it's not just bigger numbers win. Potentially through the discontent mechanic or through actual troop stacks moving around or both.

Yeah, it was ambitious lol, but I could not help myself after hearing the theme and having a preference for strategy games. 

Submitted(+1)

I meant either full random, or at least random with minimal control, but not replacing acting on the turn. Like, increase the possible results of having a high discontent (rebellion = loss of territory only, famine = loss of men, ..., like 1 axis of the game impacted, instead of 2/3 at once, it would diversify things), but also maybe rewards for having a low one ? You could make players start with initial 30% discontent, a player getting to 0% would get buff in fights for example, his happy units being more willing to sacrifice themselves for a country they love ? These are just suggestions of course, but I'm sur there's potential in this kind of game, having it small scale could fit mobile really well as well !

Developer

Ah I see, interesting. It's great to get your thoughts on it, more ideas to chew on.

Submitted(+1)

When I first got into the game, I thought it looked very complex in terms of mechanics, but in fact, once you understand the game, it's quite fun! Very good game design in this little game. 

Great job.

Developer

Thanks :) glad you had fun with it.

Submitted(+1)

Good strategy with cool idea 

Developer

Thanks!

Submitted(+1)

Interesting game! It's a bit complicated, I think it could definitely use a tutorial. All in all, well done. I haven't come across anything from this jam quite like this one. :)

Developer

Thanks for playing and for the feedback!

Submitted(+1)

This game is pretty fun and I like the rebellion mechanic where people can break off from you if your not careful, I do wish the ai was a bit harder though.

Developer

Me too, haha, had to descope that to future plans. Thanks for playing :)

Submitted(+1)

Such an interesting way of bringing the theme to life. I really enjoyed this game. I like the boardgame like design aswel and the little people fighting. The only thing I wanna mention is that it´s hard to get into it the first time you play.  Maybe a tutorial which leads you through your first round or something would have been nice. 

Nevertheless a very well made game!

Developer

Thanks! glad you liked it :)

That's a really great idea, I will definitely look into that because I was a little stuck on how to make it easier to understand. I generally don't like it when games handhold you in the beginning too much, but 1 turn seems like it could do the trick without being too annoying.

Submitted(+1)

pretty good game. could use a little work on how to play. I had to self teach myself the game

Developer

Thanks! I agree that could use some work.

Submitted(+1)

Simple, yet fun strategy game. I loved the discontent mechanic, kept me on my toes even when I started emerging as the dominant power on the board. The military mechanic was pretty satisfying, there were some cases where I felt like the battles were close calls, which was pretty fun. Overall, a wonderful game, I love it.

Developer(+1)

Thanks! those are some of the things I was going for so I'm glad they panned out for you :)

Submitted(+1)

Very simple, but I spent a lot of time playing this game. Well done! 

Developer

Thanks :) glad you could have some fun with it.

Submitted(+2)

It's simple, but that makes it great. The avatars of the other players makes things even better. 

Developer(+1)

Thanks! glad you liked them :) I love when games have little characters that bring some personality you can imagine so I'm glad I was able to add them.

Submitted(+1)

I didn't really understand how to play because of the text block tutorial but it still looked very high quality! Nice work.

Developer

Thanks! yeah, it could use a better tutorial lol.

Submitted(+1)

I really enjoyed this game! The idea is super creative and the gameplay is easy to learn, but hard to master! Awesome job!

Developer

Thanks! Thats nice to know, glad you liked it  :)

Submitted(+1)

I thought it would be a easy win, but then a rebellion happened.. and then another one.

I like the idea, but a lot of polish is still needed. It's good enough for a gamejam :) 

Good job. 

Developer

Thanks :) glad you liked it.

Submitted(+1)

Really interesting concept! Might make for a better board game, seeing as most of the action is unseen.

Developer

Interesting, yeah a lot of stuff is randomized, basically a dice roll, because it's quick and easy. I'd want to make it more skill based if I expand on the idea further. Specifically the combat.

Submitted(+1)

I think it could work similarly to the mechanics of Smallworld, but it would definitely take some ingenuity to figure out how to control the leaders of the rebellions. Might be a good way to bring players back in that had already lost their nation, which is always a bummer when playing a game.

Developer

Yeah I agree. There's a bug where you can still spread propaganda after you lose. I was thinking maybe making it so all the factions in the background could still inluence the ones on the board but it would need to be balanced and thought out more. Maybe it could just be limited to the player and that would be easier.

Submitted(+1)

Very similar to risk, it would be nice if there was a way of rallying troops to ensure that the player with the biggest territory doesn't always win.

Developer

Thanks for playing! I agree, similar to risk.  The combat is basically a coin flip for every 'tick' at the moment haha. The next improvement would probably be delving deeper into combat mechanics, and actual unit armies on the board.

Viewing comments 20 to 1 of 29 · Previous page · First page