Recruiting new heroes was a cool idea and sticks to the theme. Different movement speeds was not a fun mechanic, I kept getting stuck.
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Monster Frontier Rally!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #195 | 3.900 | 3.900 |
Graphics | #414 | 3.550 | 3.550 |
Game Design | #551 | 3.250 | 3.250 |
Overall | #588 | 3.200 | 3.200 |
Fun | #653 | 3.100 | 3.100 |
Innovation | #817 | 2.850 | 2.850 |
Audio | #935 | 2.550 | 2.550 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Each time you start a new game, you will be given a random character from 4 distinct classes (Archer, Alchemist, Heavy Gunner, Rogue). As you progress through the game, you will find heroes that will join your party to help defeat the monsters. They are marked by an arrow for you to find them, but you can only recruit one at a time!
By recruiting different classes of heroes into your team, they will have resonance, buffing your stats based on the heroes you recruited! BUT BE CAREFUL!!! If your party have only one type of classes, you would not benefit from the Party Resonance!
Each of the heroes has a different movement speed, using the obstacles in the game world, repositioning your team formation with stick together. Don't run too far away with Rogue! When an enemy hits you, they will push your party members away, disrupting your team formation and tear you apart! Use the obstacles to recover back your team formation!
Did you write all the code yourself and made all the assets from scratch?
The core code of the project were developed from scratch with the help of certain open sourced library. All the assets were made from scratch except for fonts and Sound/Audio FX.
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