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A jam submission

NRG BlasterView game page

Shoot the hell out of those aliens
Submitted by angrylobster — 7 hours, 27 minutes before the deadline
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NRG Blaster's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#3003.5003.500
Graphics#5693.3573.357
Game Design#6423.1433.143
Theme#6613.2863.286
Overall#6723.0953.095
Innovation#6753.0003.000
Audio#11242.2862.286

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
In order to activate your weapon and beat the enemies you have to have enery pods close to you, and if they're together with one another, the power of your bullets increases.

Did you write all the code yourself and made all the assets from scratch?
I did wrote all the code myself, I did not make all the assets from scratch.

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Comments

Submitted

I like the pixel art, It’s really colorful and it’s pretty fun to play!

Submitted

Tile aliasing was pretty weird, had to go back to the tutorial to learn, a lot of the time I lost because the towers didn't spawn in time. Overall OK game.

Submitted(+1)

Looks nice, feels nice its awesome! I couldn't get into the rocket, but other than that this was  a "blast!" (hah)

Developer

I'm glad you liked, also I was hoping that some one would make a pun with the word blast so THANK YOU! The rocket issue is already fixed on the newest version but I have to wait until the voting proces is over to upload the fix. I left a link on the main game page with the most updated version, it is a shame I realized such bug after the submiting time was over!

Submitted(+1)

it looks really cool but I can't play it as I am on Mac, if you want I can help make a Mac build.

Submitted(+1)

I like the pixel art, It’s really colorful and it’s pretty fun to play! I used to get confused on how to reload my ammo, so It would be nice to point to the player where to reload. In general pretty good game!

Developer(+1)

Thanks for the compliments! Yeah I'll prepare some explanations on how the player is supposed to grab the energy pods from the spawn, put them in stategic places and stand close to them to be able to shoot, as I amb seeing now maybe it isn't clear enough, and this is an issue because it is one of the main mechanics of the game, my bad!

Submitted(+1)

Cool game and i like the upgrades, makes me feel like I'm actually stronger, although I can do it just for a second. I cheated the game though, I found a loop hole where I can just go to the back of the energy pods spawner and shoot from there. It basically gives me infinite ammo. Pog! Game could use some background music to make it lively. Anyways, good job and keep making games!

Developer

Thanks for checking out my game! I'm glad you had fun with the exploit, I actually thought  this was a viable strategy that some people could use and I designed some ways to punish it, but decided to leave it there for now so players can chill if they feel a little overwhelmed with all the  carrying energies arround mechanics.

Submitted(+1)

Very polished top-down shooter. The ammo and battery mechanics weren't clear for me at the beginning (even after reading help), but once I got it I found it quite angaging. You definitely have to add some music after voting ends. This game needs some modern chip-tine in the background. Also, i want to say that the game was quite hard for me on 'easy', and I am talking as a veteran of Hotline Miami so it may be an issue, but overall great entry! If you don't mind, check out my game too

Developer (1 edit)

Thanks for your comment! I find it really helpful when people tell me about the difficulty beacause I'm used to play on frustratingly difficult games and it's hard for me to find balance between easy to play but challenging as well. I agree that the game needs a powerful soundtrack and more instructions, I'm currently working on it!

Submitted(+1)

Great game design and I liked the graphics. The multi purpose  design of the pods being both ammo and explosives gives quite a bit strategic depth to the game making it more of a time management game.

I wish there was some indicator/bar to show you when the pods are about to respawn.

It took me way too long to figure out that you can pick up the pods. Looks like making games instead of sleeping takes it toll :P

Developer(+1)

Thanks for the feedback! Yeah, the pods actually don't spawn by time. They're only supposed to spawn when there's nothing lying arround the spawner area and you have less than 5 non empty energies on the game. Maybe I should've writen  more stuff on the instructions HAHAH. I'll definely do it when I get the chance.

Submitted(+1)

yes, an interesting idea.

Submitted(+1)

An interesting idea and a good implementation, though I didn't understand how to get into the rocket when it is activated.

Developer

Yeah, funny story, the win screen appears when you enter on trigger with an invisible object that appears on the rocket, but I realized it wasn't a isTrigger after I submited the game, so the player just collides with it and it is never activated :( I already fixed it so when the rating process ends the improved version of the game will come out :)

Developer

Check out the game page, there's a link with an upgared version of the project! Thank you!

Submitted(+1)

Nice and funny game