Neat Concept! I liked the shooting mechanics in the top-down Zelda style. It reminded me of The Binding of Isaac. I didn’t get what my other player was doing and couldn’t get them to shoot. Also, nothing happened when I finished the game though I am sure that was due to timing. Great job overall! Had a cool style.
If you have a chance please check out and rate my team's entry "Beatdown Breakdown Boomtastic": https://itch.io/jam/brackeys-5/rate/928162 It's a rhythm-based brawler!
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Untitled Brackeys Jam Submission's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #409 | 3.563 | 3.563 |
Fun | #416 | 3.375 | 3.375 |
Game Design | #670 | 3.125 | 3.125 |
Overall | #711 | 3.052 | 3.052 |
Theme | #888 | 2.938 | 2.938 |
Audio | #897 | 2.625 | 2.625 |
Innovation | #980 | 2.688 | 2.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Here you can free characters and each character will have their strengths and weaknesses. For now there's only one character and there's no challenging way to free them (adding a mini boss for example).
Did you write all the code yourself and made all the assets from scratch?
yes
Comments
Cool game, it needs more work and polish. The enemies can't attack when hit, so the character that shoots faster is always the best.
I like a little detail like a map and the light from a bullet on impact. Maybe it would look better if the second character didn’t "climb" on the first. In all, it's easy and short with the potential to expand. And you made a procedurally generated level, really cool!
Amazing game, I thought it was pretty hard despite what you said, I do love this!
I think you're being too hard on yourself in the description haha, this is a really great game for a one-week game jam and an awesome prototype to build on for the future! I like the sprite art and controls, I know you said it is too similar to Binding of Isaac but I actually prefer the shooting in this one instead since Isaac only lets you shoot in eight directions. The controls in this feel great, and I like the idea of switching between party members to access different shooting styles, while also having the AI control the other character to do some light supplementary damage. I hope you continue to build off this! Great game!
Hell yeah, I love seeing proceduraly generated games, I got into learning how to do them a while ago so I like seeing more people making them! I would like to see more kinds of enemies and you could prepare different rooms with a different challange in them. And it looks very cool, it has a lot of potential if you wanna keep developing it! Good job! Also it would be cool if you checked out my game too!
It would be a great game with more content (the things you said). It feels nice, good art and feedback, but still feels kinda empty. Good job for a Game Jam.
Very cool idea! I definitely believe this idea could be built on and turned into a full game! The game itself was fun, I enjoyed the feedback given to the player (particles and screenshake)
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