Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Tsuroru

122
Posts
4
Topics
6
Followers
74
Following
A member registered Aug 07, 2019 · View creator page →

Creator of

Recent community posts

Interface looks very nice and clean. Took me a moment to find focus, it is a bit hidden in plain sight :}

Interface looks very nice and clean. Took me a moment to find focus, it is a bit hidden in plain sight :}

Interface looks very nice and clean. Took me a moment to find focus, it is a bit hidden in plain sight :}

Very unusual palette, but it all seem coherent. Nice intro and general idea, had a bit of problem with moving past monsters without being hit.

Wow that was quite a scope! Congrats! :}

I like the idea with doormats to mark the doors on invisible walls ans the isometric view was a cool choice.

Couldn't run it - the frame stayed gray. Kinda sorry as the tags suggested something nice. I hope it will be patched after lockdown :}

Hi Abdalla!

Thank you for playing. Restarting option was planned but I had to prioritise last moment graphic issues -.-'

There was a small hint in first log about geting a better ship to follow his family.

Why he can't do it now?

How does the curse work?

Not telling :p

Submitted. Ameded and re-submitted. Then corrected and re-re-submited again. 

It looks like Unity has three places where you can set dimensions for your project and if the're not same sprites get some lines on the sides. ^^'

Took me some time to iron it out. 

Just realised it looks kinda C-64-ish o.0 

Also - did good and bad ending :}

Proud to put together system to move cargo between port and ship based on list of lists of strings. It was a new level of complexity for me.


Best of luck to everyone taking part!! :}

Interesting idea for steering :}

Pretty cool for a clicker :}

Very nicely done! Music and level complete messages add a lot to the vibe :}

Classic idea, but I had a menu in the middle of the screen all the time ^^'

Nicely visually done, but couldn't steer. Might be a skill issue :}

I think we're dying twice every time, but it may be just an effect thing. Simple but enjoyable :}

Got surprised by the platform snapping. 

Cool usage of loop on this one :D

Interesting idea and it's cute that they both got eyes, but my rock rolled off left side and I couldn't get it back ^^'

.

Very nice low-res and a cute idea with expanding loop :}

Took me a moment to get how to get the high double jump ^^'

Thank you!

I'm just going through some more advanced methods and new controller package so next project should look and work better :}

Hi Weatherpaintergirl!

That is weird, crystal shoud rotate and darken and character should disappear.

Thank you for the feedback, I'll have it in mind for the next jam. :}

Hi Sekundes! 

Thank you, had a bit of a week and couldn't expand on the ideas. 

Glad to hear that you've liked the idea anyway :}

(1 edit)

Hi Musrex!

Thank you for the comment. I tried to go for old point and click vibe. Did you got info quotes on the top? They were there to help.

I was whacking bugs up late remembering that building the game takes my old laptop about 30 minutes I didn't had much time for testing. 

There was a bit of problem with colliders - they were used to check what object to pickup, but with two objects near you could pick not the one you've intended. I'm sure there's better method but had no time to research ^^'

I'll try doing it better next time :}

My bad :D

Nice graphics, love the idea :)

Nice one, and the menU was a nice easter egg :)

Very nice level of polish, bravo! :)

Ah, ok! I thought that I need to get the redhead one from level first to the door too ^^'

Noise on Shader? Brilliant! I have to learn how to use it! どうも =^.^=

Love the 2.5D idea with flat characters. Nice idea! :)

wow, that's some nice gfx :)

Same, sadly. Did you had trouble with game window not getting focus?

I've played web version - very nicely done! The only thing I would change is for the upgrades to work on the whole button, not only upper part with cost as it took me a moment to realise why upgrading is not working :)

Your graphics look pretty nice for the first jam, congrats on that! :)

You should be able to upload in a few days after lock get's lifted.


... and if it makes you feel any better I've uploaded mine and for some reason it is not seen as a submission -.-'

I like the idea and pixelart, but camera shakes made it unplayable for me, sorry ^^'

(1 edit)

I've pressed start and couldn't see anything more, but screens show it's a fun one :)


.. and title is great XD

Congrats on second game! I like how you've made the water. Was a bit hard for me to play with icy movement but it was a nice kind of difficulty :) 

Absolutely love it! Out of all games in this jam that I've played I got stuck on this one for the longest time.

Can I ask how you've done the background? Is it one big texture or do you reuse lines that go off screen?, or...  :)

I love how you've made the wall elements and bones, also - animation with this low res looks very good. Overall - cool game :)