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A jam submission

Slice 'Em Up!View game page

Slice cells and stop their growth!
Submitted by sohwathismelvin, vanguy88 — 3 hours, 33 minutes before the deadline
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Slice 'Em Up!'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#194.1004.100
Overall#633.8503.850
Game Design#723.9203.920
Innovation#943.8203.820
Theme#1603.9803.980
Audio#1883.5603.560
Graphics#3003.7203.720

Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
The enemy gets stronger as they combine together and overwhelm the player

Did you write all the code yourself and made all the assets from scratch?
Music is taken online

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Comments

Viewing comments 20 to 1 of 44 · Previous page · First page
Submitted

Really fun little slice 'em up game! Very intuitive and great UX. Only takes you a few seconds to figure out how to play the game without instructions. Pacing is also really nice. Gives you just enough time figure it out before it becomes more challenging. Music, art, and animations are all great. Great job coming up with one simple but strong mechanic that fits the theme super well.


2:50 seconds, uhh the virus must be cured, absolutely must try

Submitted

Wow. Next Fruit Ninja is in town) Absolutely well done! 

Submitted

Great slicing game, I got a 3:50 high score :)

Submitted

Nice and topical! one problem I had was the mini map covering some viruses, but I was able to get a time of 3:30, Great work! 

Submitted

I can't explain why or what you did to get this effect but this is probably my favourite game in the game jam, even on itch, it is just so addictive, my best time was was 3:03.

Developer

Hellooo thanks for the love! what effect you talking about?

Submitted

Really fun mechanics. I like the visuals and music.

Submitted

Cool game, easy to start and the difficulty increases with a smooth gradient. 

The animations are well made and all the actions have its own animation stage.

The menu, the mini map, everything seems polished, great game.

Submitted

Very polished game, nice visuals, juicy animations and effects, the only think I don't like is the fact that you can't destroy the a an eye completely, and after some minutes into the game it's way to hard to keep up

Developer

Thats the game idea haha to make it harder and harder as time goes by!

Submitted(+1)

I know that, but at some point it feels unfair because they regenerate too fast.

Developer

Thanks for playing anyway!

Submitted

So much fun and very polished. It gets really hectic later on which adds to the fun, well done

Submitted

So much fun and very polished. It gets really hectic later on which adds to the fun, well done

Submitted

Oh my god it starts to get really messy past 3 min xD. Very frustrating, as intended ^^

Submitted

Very well made! I like the how unique it is. It's very easy to understand what to do, and it gets harder as you play. Good job!

Submitted

Fun game! I loved the core mechanic. What would make this better is some sort of progression for the player. Because it feels like its impossible to get past 5 minutes

Submitted(+1)

The mechanic is very easy to understand but still very fun to play.  Good Job!

Submitted(+1)

Really changing from others project the concept , Also the game is easy to understand and not need a huge tutorial to understand , Simple games can be better that complicated games sometimes , I prefer this game from all other games I playes , For me until now it is the funniest game I ever played yet, good job.

Come check maybe My game that I made with My friend

https://agentpotatodev.itch.io/unity-of-lasers

Submitted(+1)

Very satisficing game! 
I'd really appreciate it if you'd play my game too!

Submitted(+1)

It's satisfying to slice them, which is good as it's the main mechanic! good job, congrats on the submission!

Submitted(+1)

Nice and simple game mechanic. Very satisfying slicing the big bois. Cool game!

Submitted(+1)

Quite nice and juicy. At first I wanted to write that the music is too chill for the gameplay but that very much changes :D I got to 3:43! :)

Viewing comments 20 to 1 of 44 · Previous page · First page