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A member registered Aug 30, 2017 · View creator page →

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Thanks! It is a 3 day Jam and we did not have time to continue all Monday. So we planned right from the start to keep the scope doable in the time we had. Glad it worked out and you liked the game! :)

One of the most polished games I played so far. The sound effects and graphics added a lot. Well done! Especially the sound effects were very engaging. I think only the adherence to the theme was a bit lacking and the power ups often did not really feel important as they sometimes did nothing. Still very fun!

Ah yeah that would have been a much better description. Was late in the night. :D Thanks for playing and I'm glad you enjoyed it. :)

Super well done entry! Congrats for submitting your first game. This was very impressive. The gameplay was actually really engaging, the aesthetics were amazing and sound effects+music also fit really well. The game was also one of the most creative I've played so far.

I think this could easily be expanded on in the future. Very nice submission! :+1:

I would very much recommend to hint the player towards the fact that right click inspects things. That mechanic is really good but if you don't know it and thus cant read the tutorial it gets a bit frustrating. Either have a text bubble/menu screen at the start or at least write it on the Itch page of the game (You can change that one after submitting). Also there were unfortunately some bugs but that happens (Especially in such a big game). In my first play through I rolled one effect die and that die just started rolling infinitely many times and on the second play through I got all the special dices but then when I fought the next enemy I couldn't choose a need special die and then the game froze after I clicked on two of mine. Would have liked to know what other enemies there are but I guess I just have to do another play through. :D

The only thing this game lacked a little bit is readability. Things like small attack animations (like making the enemies move forward one after another) and showing the health drop down would add a lot of readability. Nevertheless this was really impressive and a really good game. Did not seem like something you did in just two days.

Thanks a lot! I think i should have maybe put the third level as the last (fifth) one. Its very hard and there is not a lot of progress to be made aside from trial and error.

Hey, thanks a lot for trying out my game! :)

Sad to hear that the second level bugged out for you. It seemed to work correctly for me and a friend who tried it. In that level the bar is only supposed to go up one if you land on the fields with a 1 when your die is showing a 1 as well.
Hope you had fun participating as well!

Fun concept. The three of a kind card really sold it. It made the be some kind of strategy about placing dices. Well done.

Very polished! Good job.

Coll Idea and good execution! It was a bit unclear to me when the game will end. Do you have lives? Or a specific timer? The gameplay was quite fun and unique tho. :)

Nice submission! The narrator added a ton and the story you told was very interesting. That really sold it. I think gameplay had some problems tho. Maybe the dice should have more unique abilities and/or you should not start from the complete beginning after you die. It was a bit tedious to get back the the last dice when you miss it. I had the strategy to look down on the line and got completely caught of guard when I had to jump. :D But it wasn't so bad since i could just sprint through the other levels.

Very creative submission.

Also you can ride the last die as you are not killed on top of them :D

Very nice submission! Interesting and new concept, look very cool and everything else fits as well. Things i would mention are that it was sometimes hard to get the camera in the right spot as you can turn it with the mouse but then it also turns whenever you drag. So i had to turn it a lot. And it was sometimes hard to see whether the player will land somewhere or not. But that's part of the game.

Had some fun moments. Especially when i went into the little treasure room and then landed on a 2 and the door closed behind me. :D

Nice Idea. I especially liked that you added bots/opponents. ^^
As other comments pointed out the main problems where keeping track of things due to 1) the mouse sensitivity (and sometimes the mouse seemed to randomly jump. Probably when something was loading a long time) and 2) the fact that you could sometimes not the the next platform you were supposed to jump to. The platforms were often below the one you are on. Maybe adding something so that you could fly above the dice with the camera and thus see the next platform would be nice. :thinking:

Anyways, good submission :)

Just replayed and now finished it! Amazing game! :+1:

There is a little bug in 1-2 Levels where you can sometimes control a spawned slime even if you don't touch it but that just made another puzzle in how to not have that happen. ^^ You could probably put this one on an app store just like this. :)

Thanks a lot!

Oh. Thanks for noting that :D We knew that you can still move but not that you cannot die anymore. :D

I have the same problem on linux but on windows it all feels smooth. Idk why though. ^^ Still thanks for noting and glad you enjoyed our game!

Thanks a lot! Most people don't play through the whole game in game jams. Thanks for taking the time and glad you enjoyed it :) Also sorry for the frustration level. ^^' It was actually the first level we made to test out what was possible with the mechanics we had then. And 84 is pretty good.

PS: There are some bonus levels accessible through the level selector, but we put them there only because we think they are not as good as the main levels.

Thank you!

Thanks a lot! We didn't like a lot of games starting of super loud, but overdid it with making it more quiet. Some people even thought we have no music at all. But well, happens. ^^' Thanks for the kind words!

Unfortunate that you didn't have more time to polish but its much better then if you gave up and still a great start I think. If you make the movement a bit more polished (There are a few very good YT videos about platformer movement/better jumps) then this can be a good basis to build apon.

Thank you! We'll try to check it out later once we have more time. :)

Thank you for the kind words! :)

Hmm that's weird. Thanks for noting the bug. And glad you liked it.

Thanks a lot!

I see. Thanks for the feedback. Maybe we should have made it possible to review all the introduced mechanics in the options. Or make sure that you can not finish the levels where they are introduced without using the new mechanic. ^^
Also glad you liked it!

Thank you. Glad you liked it. :)

Thank you! Thats nice to hear.

I quite liked the idea, graphics and music but i think there were some flaws in the gameplay and enemy readability.
1. A simple one to fix: i think the game would have been much nicer for me if the enemies were red or violet or some color other than yourself. i died multiple times because i thought they were just mass i could attach to myself ^^' Or giving them some other malicious feature for better readability.
2. Another problem I think is that firing many slimes until you are really small seems like the best strategy, which is quite tedious. I think either just being able to throw nearly everything at once instead of only being able to split or somehow making it that shooting yourself multiple times isn't as good as a strategy.
3. I think the background spikes from the top should maybe have a bit less contrast as i thought they would actually damage for the first half of playing.
4 Overall the game is a little slow. I think removing or lessening the slowdown on the throwing ability would help there. That's also the reason why it is really punishing to get set back all the way to the beginning

I hope this wasn't too harsh. The game is still really impressive and nicely done. I enjoyed playing it and it sets a nice atmosphere.

Thanks a lot for your honest feedback and glad you liked it! You are definitely right. We probably also overused some more platformer directed mechanics like the timed blocks at the later part of the game. They don't fit as much for a puzzle game in hindsight.

Does anyone know if we are allowed to change the games page description after submitting?

Oh I see. I didn't even think about using the mouse since its not that common in platformers. I think i'll retry your submission later.

Thanks for the feedback. We kind of tunnel visioned there. We wanted to change that in the beginning but then forgot about it. ^^' Also glad you liked the gameplay.

Yeah we had kind of a hard time with rigid bodies and made quite the hacky solution for this. Ends up not fully working as we want it but good enough for a jam and the mechanic. ^^' Also thanks for the kind words and glad you enjoyed the game! :)

Thank you for the kind words! :)

Thank you!

The softbody slime made for great graphics! Game was also all around enjoyable. Maybe a bit slow at times but it worked out! Quite impressive.

Now that you say it, we probably did overuse them. Thanks for the feedback. We've been getting the contrast one a lot and will definitly change that next time. ^^ Also glad you liked it! :)

Nice little game! I quite like the graphic and music.
If you are interested in feedback: The gameplay loop gets a bit stale after a few enemies. So maybe adding a few new abilities that can be picked up to encourage exploring the whole area and also a few different opponents would be nice additions if you plan to keep working on this. There are also a lot of great videos on game feel on youtube to make the overall feeling of the game a bit better. Still nice basis. :)

Thanks a lot! Glad you liked it. :) On the one you got stuck you had to bring all three players to the box and stack them all on top of each other to be able to push it. ^^