Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Skeletons and SkullsView game page

Boneys galore!
Submitted by CheeseBaron2 (@CheeseBaron2) — 18 hours, 2 minutes before the deadline
Add to collection

Play game

Skeletons and Skulls's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#144.1564.156
Overall#223.9853.985
Game Design#414.0444.044
Theme#454.2224.222
Innovation#773.8673.867
Graphics#1314.0444.044
Audio#1823.5783.578

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You summon skeletons that help you. You are STRONGER TOGETHER with your skeleton friends.

Did you write all the code yourself and made all the assets from scratch?
Yes. Game maker for code, Aseprite for graphics, SFXR for sounds and FLStudio for music.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 41 to 22 of 41 · Next page · Last page
Submitted

This game is really good. Good job.

Submitted

The camera was a bit weard, but anyway I had so much fun playing and building my own little army ;). Please play and rate my game too.

Submitted(+1)

damn that hit the spot... 5/5

Submitted(+1)

Great game. I love the idea of minions helping out in battle. Check out my game, sort of similiar idea. 

Submitted(+1)

One of the best games of the jam we played so far. Great art, style and game mechanics. Really addicting, would buy a polished version. You can even switch the skeletons to summon. How freakin cool.
Keep it up - all the best from the Wilma & Buddy Team

Submitted(+1)

nice game more i cant say ill 100% recommend this to my friend


btw you could also try my game https://itch.io/jam/brackeys-5/rate/926678

(+1)

I loved it. Simple and arcade like. The art, art music and game mechanics are amazing. It's great for the theme. It's pretty amazing you made this in a week.

Submitted(+1)

I really liked that I was dying and resurrecting in different locations. the locations themselves are built like a maze, where there are forks and dead ends, this also added interest to the game

Submitted(+1)

Fun game! I like the take on the classic twin stick shooter, and you did a good job of making your character feel weak enough that you want to summon skeletons, but not so weak that they feel useless. Amassing a big army felt really cool and satisfying too. I think the 2 cost skeleton that you start with is pretty overpowered though, it seemed better to just mash on 1 instead of strategizing on what to summon to me. I also got used to the melee cooldown pretty quickly but I think it could have used some kind of visual indicator to show when its active, just to make the game a bit easier to get into. I had a lot of fun with this one though, good job!

(+1)

The game is really nice to play, is very satisfying, there can be small improvements for the game such as telling the player when you can use the sycthe, either in form of a disctintive sound or a small bar filling up, another improvement would be for the music can be improved, there was a small melody that was kinda happy tone compared to the rest to the rest of the music making disparate and can you make a small improvement in the Skeleton AI, It kinda sucks, I have been in situation in which there was a narrow corridor where the enemies were at the end of it, and I am waiting for the skeletons to go and shoot, maybe a way to solve this, is to add game mechanic that allows you to control them with right click or rework the AI system to be more aggresive.

I see this game has a lot of potential if you continue developing the game, how much? you are asking probably, I'm talking to be a semi-huge game kinda like Nuclear Throne (sorry if you didn't like that comparison), but if you create small quality of life improvements for the game, having more content and developing the game's personality that makes it stand out from other games, it can be best-seller in steam.

But anyways hope you are doing great, you have a really nice game right there!

Submitted(+1)

Well balanced game. Pretty cool how I should pace my attacks, and summons. Great concept for the theme! Nice work.

Submitted(+1)

I love how engaging the game is and how good the attacking mechanics are

Submitted(+1)

Amazing. If you are planning to continue good luck I suggest that you can find different souls and you do special things with special souls. The audio was great so were the graphics. The theme spot on. If you can rate my game.

Submitted(+1)

Hey there,

A really fun game you have here, after summoning many skeletons you feel very powerful.
I would just like to say that the attack can get a little hard because of how fast the enemy charges, you really need to be precise on this. Congrats on submitting your game.

Cheers!!!

Submitted(+1)

Awsome and very hard game. Had a lot of Fun. Gameplay feels very good.

Submitted(+1)

Really awesome game! I didn't know you could raise my first few playthroughs, so maybe add a prompt. The necromancy genre is always so fun to play, and I feel like you did a good job making it super satisfying :)

Submitted(+1)

This is really fun and addictive.

Submitted(+1)

Really nice idea and quiet fun to play, seeing your undead army run everywhere. I was especially impressed by the fact that the levels are procedurally generated. However, it seems that sometimes souls or enemies are inside the walls (although it is purely visual). The attack doesn't feel responsive enough sometimes with the small delay. Other than that great job!

Submitted(+1)

Very cool game. Making a big army to fight for my is in your game  so satisfying. I would say that you did better job than I did on my game.

Also I like the progresion system. Good Job

Submitted(+1)

Pretty cool dude! I had a lot of fun going arround with my skeleton army It was nice that you had multiple summoning options, it was super satisying to save up some souls and then spending them all on the cheaper skeletons and see them running arround. Keep up the good work!

Viewing comments 41 to 22 of 41 · Next page · Last page