Thank you so much for the kind words and we always appreciate the feedback! We're glad you enjoyed your time with the game! :) 2hr and 20mins is definitely a lot longer than we were intending the game to go. :p
ThatOneUnityDev
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Really solid game! The low poly style was *chefs kiss*.
I was super confused about the rubble, and didn't know it was an enemy until I couldn't progress. I think the game could have used an in-game tutorial for sure, a bit of starting dialog/exposition, as well as a mini-map.
The combat effects were super good, the upgrades, as well as the combat system in general. Overall great submission I had fun! Thanks for sharing!
The game was super fun! The only issues I had was the ramp that went downwards in the beginning. It took me way too long to figure out that I could get down, since even when your right on top of it, you can't see the ramp. Also the curvature. I have seen other comments that are praising it, but personally it was very nauseating for me. Maybe an option to turn it on or off?
Overall great submission! I did beat the final boss! Interested to know what the alternate ending was! :)
The game was really fun and we really liked the card system!
There were some bugs however, but aside from not being able to leave the main menu options, they were all mentioned in previous comments! Even so we still had a good time with it!
Overall fun submission! All the cards must have taken a long time. haha.
The parkour mechanics were really interesting, did not expect it in a dungeon crawler! I think my only major gripes were hp regen being totally busted, the pressure plate rooms that others have commented about (I just randomly walked on the tiles after running around looking for the switch), and the crossbow being to OP for the boss fight (I didn't get hit).
Overall really solid submission! I know from our submission that adding all of those items and stats was for sure a pain! LOL
Thank you for all the kind words! :)
Yeah, we definitely should have cut a few more levels out. (already cut out 4)
I'm glad the amount of effort shone through! Our team of 3 is currently unemployed, so we were able to give 12hrs+ a day. Me and the level designer even gave 30hrs at the end for final tweaks/polish/playtesting haha. All of the art was created during the period, by mainly our 1 team member, with other members helping where needed.
Thank you so much for the review! We can't wait to try out your submission!
Thank you so much for the kind words! Yeah I agree saves would have been a great feature! We honestly didn't think the game would grow to be as large as it ended up being. We even cut 1 level from each biome (4 levels). Thank you again for the kind words, we'll be sure to check out your submission! :)
This game sure is one of a kind! LOL. I thought it was really interesting how you made a very dislikable main character. You don't see that in games very much. I agree with WanderingTheDepths' comment about first person perspective, and how it would have been amazing to show more of the tile you are standing on. The crypt level in particular was very disorienting at times. I really liked the interaction mechanic with the doors, and environment as well. Overall solid submission, albeit a little gross. :P
Thank you so much! We are glad you enjoyed your time with it! Yeah, haha. We honestly didn't think the game would run as long as it did. It wasn't until the 2nd last day that we discovered the monster we created, and slashed 1 floor from each biome (4 levels). I also had to create god controls to test the game, which is something you generally shouldn't need in a jam game.
Dev here, your score should definitely be showing up. As of this comment, we have a total of 39 unique users on the board.
However, it only submits your best score per device/pc. You can't submit multiple scores to 'fill up' the leaderboard. Only your best will be displayed.
I should also clarify, you can overwrite your score if you get a better one, when hitting submit.
Hitting submit with a worse score will do absolutely nothing.











