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ThatOneUnityDev

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A member registered Apr 15, 2017 · View creator page →

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Thank you so much for the kind words and we always appreciate the feedback! We're glad you enjoyed your time with the game! :) 2hr and 20mins is definitely a lot longer than we were intending the game to go. :p 

Thank you so much for the kind review! We're very glad you enjoyed it! :)

Really solid game! The low poly style was *chefs kiss*.

I was super confused about the rubble, and didn't know it was an enemy until I couldn't progress. I think the game could have used an in-game tutorial for sure, a bit of starting dialog/exposition, as well as a mini-map. 

The combat effects were super good, the upgrades, as well as the combat system in general. Overall great submission I had fun! Thanks for sharing!

The game was super fun! The only issues I had was the ramp that went downwards in the beginning. It took me way too long to figure out that I could get down, since even when your right on top of it, you can't see the ramp. Also the curvature. I have seen other comments that are praising it, but personally it was very nauseating for me. Maybe an option to turn it on or off? 

Overall great submission! I did beat the final boss! Interested to know what the alternate ending was! :)

Even though I didn't know what I was doing at first, I was having fun! I agree with others that this type of game is mayybee not the best experience in first person grid movement. But you tried something different! The visuals are also really nice! Thank you for sharing! :)

The enemy designs were super freaky! Atmosphere was perfect! 

Game was a bit too hard for me personally, but overall great submission! :)  

The game was really fun and we really liked the card system!

There were some bugs however, but aside from not being able to leave the main menu options, they were all mentioned in previous comments! Even so we still had a good time with it! 

Overall fun submission! All the cards must have taken a long time. haha. 

The parkour mechanics were really interesting, did not expect it in a dungeon crawler! I think my only major gripes were hp regen being totally busted, the pressure plate rooms that others have commented about (I just randomly walked on the tiles after running around looking for the switch), and the crossbow being to OP for the boss fight (I didn't get hit).

Overall really solid submission! I know from our submission that adding all of those items and stats was for sure a pain! LOL

Thank you for all the kind words! :)  

Yeah, we definitely should have cut a few more levels out. (already cut out 4)

I'm glad the amount of effort shone through! Our team of 3 is currently unemployed, so we were able to give 12hrs+ a day. Me and the level designer even gave 30hrs at the end for final tweaks/polish/playtesting haha. All of the art was created during the period, by mainly our 1 team member, with other members helping where needed.

Thank you so much for the review! We can't wait to try out your submission! 

Thank you so much for the kind words! We're glad you liked it! :) 

I really liked the environment and sprite work in this! It took me longer than it should have to figure out the combat, but that's on me. haha. Really solid submission! Good work! :)

Thank you so much for the kind words! Yeah I agree saves would have been a great feature! We honestly didn't think the game would grow to be as large as it ended up being. We even cut 1 level from each biome (4 levels). Thank you again for the kind words, we'll be sure to check out your submission! :) 

This game sure is one of a kind! LOL. I thought it was really interesting how you made a very dislikable main character. You don't see that in games very much. I agree with WanderingTheDepths' comment about first person perspective, and how it would have been amazing to show more of the tile you are standing on. The crypt level in particular was very disorienting at times. I really liked the interaction mechanic with the doors, and environment as well. Overall solid submission, albeit a little gross. :P

As does everyone, I really liked the cardboard artstyle! While I do think the game could use a bit more time in the game dev oven, overall it's a creative entry, and congrats on submitting! :)

Thank you so much! We are glad you enjoyed your time with it! Yeah, haha. We honestly didn't think the game would run as long as it did. It wasn't until the 2nd last day that we discovered the monster we created, and slashed 1 floor from each biome (4 levels). I also had to create god controls to test the game, which is something you generally shouldn't need in a jam game. 

Thank you so much for the kind words! We also wanted it to be just a touch harder, but we weren't sure if that was the 5000 playtest sessions talking, or the true difficulty revealing itself. lol

Oh no, i've been bested. 😂

Really cool entry! I love the artwork! Would have loved to see what you came up with if you had more time! :)

Very cool concept, I could definitely see this as an actual game! I think a better tutorial would maybe help, as I had a hard time figuring out movement at first! But nevertheless, I think it's an amazing entry! Great job guys! :) 

The birds were a hilarious addition to an otherwise normal platformer! Very well done for only 48hrs! :)

Very cool concept! With some love, care, and extra balancing this could easily be it's own thing! :)

What a charming game! While I think it for sure has a bit of room for growth/polish, I think you did a great job! I also loved the hidden message at the end! Glad you had fun making it! :) 

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I can definitely see the inspiration! While lacking a bit in gameplay, I bet no one will beat my score! 

Very cool game, and easily expandable! I love that adding new parts makes you stronger, but also a bigger target!

Love the Concept and puzzle design. This kept my attention for a while. Was pretty engaging. Thank you!

Cute Game! Nice crispy jumping. I would only suggest to make the dialog faster or skipable. Great Job!

The leaderboard does appear to be broken for you. Im not to sure why you only have 11 scores shown, as it should be filled. With that score though, you would have been 7th, not 2nd. 

This is likely something on loot lockers end, or maybe a problem with internet connectivity. 

Dev here, your score should definitely be showing up. As of this comment, we have a total of 39 unique users on the board. 

However, it only submits your best score per device/pc. You can't submit multiple scores to 'fill up' the leaderboard. Only your best will be displayed. 

I should also clarify, you can overwrite your score if you get a better one, when hitting submit. 

Hitting submit with a worse score will do absolutely nothing.

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Thanks for playing! Sorry you had a bad experience. We were aiming to make a bit of a 'rage' game. So something similar to games like jump king, or getting over it. In those games the lack of fine control is actually an intended feature. 

Thanks so much for playing our game! We have heard the same sentiments over the charge shot! I agree, it's a bit to slow pace of a mechanic for this game!

Thanks for playing our game! I really liked your submission as well

Very cool submission! Feels really polished!

Awesome job! Very challenging submission!

Very cool interpretation of the theme!

Thanks for checking out the game!

Thanks for checking it out!

Thanks for checking it out! Glad you liked it! :D

Glad you enjoyed it! :)

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Hey man! Thanks for playing! :) There is a flop button someone else added, but it doesn't work on the sides I guess.

Thank you, that's quite the comparison! I was trying to go for a more moody feel, so I guess it worked! :)