Thank you so much for the kind words! We're glad you liked it! :)
ThatOneUnityDev
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Thank you so much for the kind words! Yeah I agree saves would have been a great feature! We honestly didn't think the game would grow to be as large as it ended up being. We even cut 1 level from each biome (4 levels). Thank you again for the kind words, we'll be sure to check out your submission! :)
This game sure is one of a kind! LOL. I thought it was really interesting how you made a very dislikable main character. You don't see that in games very much. I agree with WanderingTheDepths' comment about first person perspective, and how it would have been amazing to show more of the tile you are standing on. The crypt level in particular was very disorienting at times. I really liked the interaction mechanic with the doors, and environment as well. Overall solid submission, albeit a little gross. :P
Thank you so much! We are glad you enjoyed your time with it! Yeah, haha. We honestly didn't think the game would run as long as it did. It wasn't until the 2nd last day that we discovered the monster we created, and slashed 1 floor from each biome (4 levels). I also had to create god controls to test the game, which is something you generally shouldn't need in a jam game.
Dev here, your score should definitely be showing up. As of this comment, we have a total of 39 unique users on the board.
However, it only submits your best score per device/pc. You can't submit multiple scores to 'fill up' the leaderboard. Only your best will be displayed.
I should also clarify, you can overwrite your score if you get a better one, when hitting submit.
Hitting submit with a worse score will do absolutely nothing.
Haha, thanks for checking it out, glad you liked it! Honestly, AI can be super tricky lol. To make things easy, I tend to create AI in a very basic way, something that follows a 'predictable' pattern. So in bobs case, he just wanders around down there until he sees you, and then chases you until you get to far away, or he gets 'tired', rinse and repeat.
When I first got the project, somewhere along the way, he was defaulted to chasing the player, until a minute has passed, then set to wander for a minute. There was also a teleport to player feature that was being used at 'seemly' random intervals. I wasn't entirely sure why things were setup that way, what was intentional, and what wasn't.
I just refactored the good bits that were already there, changed some values, and made the visuals match. Overall, what was there was already setup nicely with A* and made it easy for me to come in, and add a sneaky surprise, lurking in the depths. :)











