Very interesting, I liked your take on stronger together. A redo button on the levels would have been really helpful so that when you get stuck you don't have to start from the very beginning.
Play game
GenShoku's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #60 | 3.917 | 3.917 |
Audio | #108 | 3.729 | 3.729 |
Game Design | #154 | 3.771 | 3.771 |
Overall | #179 | 3.649 | 3.649 |
Fun | #249 | 3.583 | 3.583 |
Graphics | #273 | 3.771 | 3.771 |
Theme | #760 | 3.125 | 3.125 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
When coloured layers are in alignment/together, the height of the player's jump is higher/stronger.
Did you write all the code yourself and made all the assets from scratch?
Yes.
Comments
The atmosphere was really strong! I also really liked the movements of the cube^^
I'm not very good at platformers so I couldn't finish the game but I really liked the concept. I'll probably make another attempt another time :3
Ahh this was a really interesting one. There's always so much to explore with the puzzle games, and I think you've gotten it.
I liked the idea of the colour shifting as the primary mechanic -- the jumping height (based on coloured blocks) in addition to the primary mechanic of colour shifting did add another level of challenge to the gameplay, though I was curious what the game would be like if you focused only on the primary mechanic instead (as it's a strong concept by itself). Obviously the jumping height was the component for the game jam though lol.
Thanks for sharing!!
Thank you for your comments!
I think, if given more time, I'd have loved to expand the concept in all possible directions; I certainly would've loved to do more puzzle-centred stages, for example. But with just a week and time ever-decreasing, I fell back on into my personal comfort zone of platforming challenges for the most part. Perhaps if I didn't push for 25 levels... (but I really wanted that nice 5x5 level select grid...)
Again, thank you. This means a lot to me. <3
at first it was confusing for me, because of using many colors in some levels, like level 7. I played till level 11 and precise jumps got frustrating, then I gave up .
visuals were appropriate, sound effects were great. It was innovative game but I think if you work more on level design it could become a catchy and fum game. good job :)
Wow, those visual effects are stunning!
The idea is really original, this game is awesome!
This game is amazing, the art style mixed with the sound and narrating creates a great atmosphere
Woahh this is amazing! The platformer movement is extremely satisfying, and great concept and mechanics. Also the sound effects and voice really help the atmosphere.
That is incredibly satisfying, the controls are nice! But i had a few trobules with reading the text
I guess i am a bit dyxlexic and it was hard to read the text for me
Really interesting mechanic.
Super hard, but I like hard games!
Good job!
The controls felt really nice. It gave me some Portal vibes lol.
( Completed every levels, couldn't post a screenshot in itch.io sadly :( )
Really had a blast in this one. Controls felt responsive and platforming was very fun, gives me some Portal vibes. Puzzle aspect of the mechanic could be utilized better, but great job overall!
Very clever. Severely mind-bending stuff, with smoothly implemented mechanics and physics, and a process of brain-breaking puzzle-solving while asking a lot of my platforming skills.
Hey there @Pens n Pixels. WOW you did a pretty good game. It is playing pretty nice. Good job^^
I would be happy if you playtest our game too :D Here is the link: https://itch.io/jam/brackeys-5/rate/925955
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