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(1 edit)

Ahh this was a really interesting one. There's always so much to explore with the puzzle games, and I think you've gotten it.

I liked the idea of the colour shifting as the primary mechanic -- the jumping height (based on coloured blocks) in addition to the primary mechanic of colour shifting did add another level of challenge to the gameplay, though I was curious what the game would be like if you focused only on the primary mechanic instead (as it's a strong concept by itself). Obviously the jumping height was the component for the game jam though lol.

Thanks for sharing!!

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Thank you for your comments!

I think, if given more time, I'd have loved to expand the concept in all possible directions; I certainly would've loved to do more puzzle-centred stages, for example. But with just a week and time ever-decreasing, I fell back on into my personal comfort zone of platforming challenges for the most part. Perhaps if I didn't push for 25 levels... (but I really wanted that nice 5x5 level select grid...)

Again, thank you. This means a lot to me. <3 

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I totally feel you, we wanted to add more levels too but realised we didn't have time either haha

It was a great game nonetheless! Definitely something to be proud of. :)