Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Final Mission: REWINDView game page

A side-scrolling shooter were you must rewind time and save the Earth!
Submitted by NeatGames (@neat_games) — 4 hours, 49 minutes before the deadline
Add to collection

Play game

Final Mission: REWIND's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#2013.6213.621
Graphics#2063.9053.905
Audio#2373.5003.500
Game Design#3193.5523.552
Overall#3993.4013.401
Theme#6403.2163.216
Innovation#9392.6122.612

Ranked from 116 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Your missions is to REWIND time by getting to the Black Holes. Your goal is to go back 4 years and close the first Block Hole. If you can do this, the Earth will be saved.
(Also, I used some VHS rewind SFX/Music.)

Did you write most of the code yourself and made all the assets from scratch?
Some basic code I used from previous games/tutorials (audio manager/UI etc.) 50% or more brand new code. All sprite art was made during the week. (I didn't have much time in Unity, but was able to make a lot of pixel art at work)

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 20 to 1 of 92 · Previous page · First page
Submitted(+1)

Really nice art style and game! The gameplay was really smooth and really enjoyed playing it. Nice work! 

Developer(+1)

Thanks a bunch you two~~ Just played your game, so awesome!!

Submitted(+1)

I really like tha artstyle and an overall game although i dont understand the point of adding crosshair if your character can only shoot infront of himself (It got me really confused at the start) but overall Good Job

Developer

Thanks for playing! Yeah I was planning on having the plane transform into a robot (and shoot any direction) but couldn't get it working XD

Submitted(+1)

I enjoyed your game! However, I would recommend putting more emphasis on when you take damage. I didn't know I was taking damage when I first played it. I started purposely running into enemies to see if it actually did something! (It did! Haha!) I think there might be a little thud noise or something, but it was kind of hard to hear. I think something like a slight screen shake may have helped indicate that. But overall, very nice work! 

Developer

Thanks for the feedback~ yeah this sound was much lighter than I intended hehe.  Screen shake would be great for sure.

Submitted(+1)

This game is awesome!

Developer(+1)

You're awesome :D

Submitted(+1)

Very nice environment set up. Clever execution of idea..! Loved it! :-)

Developer

Thanks! Doing the scrolling buildings was the most fun part hehe

Submitted (1 edit) (+1)

The game was surely really well done on the graphical side of things. The enemies and the player ship are okay, but what shined the most to me were the UI and the parallax background, those were really great. 

Aside from the eye candy stuff, the game itself is, in my opinion, not that fun. The enemies don't feel different and the powerups are not incisive enough. The gameplay itself doesn't really take anything from the "rewind"  theme, which can be okay of course, but I personally prefer when core mechanics of game jam games revolve around the given theme. 

The main thing that is lacking and that contributes greatly to draw back the fun in my opinion is the almost total lack of shooting feedback. This kind of games are entirely revolving around moving and shooting, so a lot of care must be put into those, to make them feel as rewarding as possible. Shooting an enemy feels like I'm shooting a wall, so something like screenshakes effect, blinking sprites, more evident animation etc. would have greatly helped the feel of the game. I also didn't really understand what was the point of using the mouse to shoot (with a custom pointer too), when there's no possibility to aim to shoot. I kept going back to the description of the game since I thought that I was missing something. It felt very counterintuitive.

On a smaller note, I also discovered that by staying on the top left corner of the screen you can cheese the whole game, except for the final boss of course. 

I understand that you couldn't spend much time actually tinkering the game in Unity and I didn't intend to be mean or anything of course, I just wanted to give honest feedbacks. Given the situation, you've managed to obtain really nice results nonetheless,  great job!

Developer(+1)

Thanks for the feedback!  The cursor was going to be for if I could get the plane to transform into a robot and shoot in any direction haha, But I figured I didn't have enough time to get it working so i scrapped it.  I'll try and turn off the cursor except with menus with buttons to click~

Submitted(+1)

15900 for the first run)

Great game, mostly liked story line and boss fight)

Developer

Oh thanks a bunch for playing until the end :D Nice score~

Submitted(+1)

Game was quite fun and interesting! It might be nice to add indicators for when smaller enemies shoot, but that's just a preference.

Developer

Thanks for playing!  Some more game feel/feedback is definitely needed~ 

Submitted(+1)

Beautiful art a 5 star for me! Would have loved more enemies or different power-ups but the game was fun nonetheless especially with the final boss. Theme is lacking a bit but black holes were a nice touch.

Developer(+1)

Thanks!!  Yeah I couldn't think of an idea I could do with the theme besides going back in time with the levels haha (I'm not the best coder hehe)

Submitted(+1)

and here it is .one of the good game in this game jam 

i loved particle effects and communication style

Developer

Thanks a bunch! Glad you enjoyed it :D

Submitted(+1)

great background parallax effect, grey theme is very eyefriendly and everything feels smooth nice job pal.

Developer

Thanks!  I had most fun doing the backgrounds hehe

Submitted(+1)

Really fun game, I loved the way you did the buildings in the background and the design of the boss was really cool. It'd be cool so see this taken further, maybe incorporating evasive manoeuvres or better power ups depending on how quick the enemy is killed (risk vs reward)?

Developer

Thanks for playing~ Those are great ideas!  I was going to try and have the plane transform into a robot hehe

Submitted(+1)

Nice work, loved the art and music, and was fun to play. thanks for rating my game

Developer

Thanks for playing :D

Submitted(+1)

Wow! Super impressive work! I enjoyed the variation of the enemies, the music and how snappy the controls are! I loved that you added a second stage to the boss, nice job!

Developer

Thanks for checking it out :D

Submitted(+1)

Great game feel, very satisfying shooting. Would have loved some more variety in power ups. Great work!

Developer

Thanks! I should figure out how to do more power ups for sure~~

(+1)

Really good feeling game, excellent work!

Developer

Thanks for visiting :D

Submitted(+1)

Great game! I love the graphics and smooth controls! Background art and particle effects look especially crisp!

Developer(+1)

Thank you! I had the most time to do art (on my work computer hehe) so it was fun to do it :D

Submitted(+1)

fun game!  Smooth controls and good graphics.  I also like the audio you had for the game!

Developer

Thanks! Glad you liked it~ sound is very tough sometimes hehe

Submitted(+1)

Really awsome game, very fun, would be cool if you added some particles when the boss were defeated, or that the player takes damage when the enemies get off the screen. besides from that, awsome game and awsome video!, I hope you had fun making it!

Developer(+1)

Oh thanks Toast!! Great ideas! I'll check out your game in the morning for sure~ (gotta sleep now haha)

Submitted(+1)

Could do with some more visual feedback such as screen shake or particle effects but otherwise very fun game.

Developer

Thanks a bunch! I tried to do screen shake but it was making the scrolling BG look weird haha.  I will figure out a way for sure~

Viewing comments 20 to 1 of 92 · Previous page · First page