So happy you gave it a try! 😁 Glad the carrots were adequate 🥕🥕🥕😅
Yeah, very good point, as efficiency is key! Thank you for the feedback, and yes there most certainly will be updates and a finished game coming! 😊🎉
Recent community posts
So happy you gave it a try! 😁 Glad the carrots were adequate 🥕🥕🥕😅
Know how it is! We didn't manage to implement everything we wanted either. Glad you liked to follow our progress! 😁 I don't see your Twitter handle on your Itch profile, would love to follow. 😊
That was quite fun and creative, managed to beat it!! 💪 Kept typing "uo" "ip" etc, lol. Was quite nice you could prepare a move and wait until you press enter to execute it, then it became easier to time. The final level was quite fun, seeing lots of them destroy each other.
Thank you for the feedback and really glad you liked the game.😊 Totally agree that having a more distant/attached to the mouse camera would have made it a lot better to observe the guards behaviours. Again, thank you for constructive feedback. 👍
Glad we nailed the cute! 😊🐶 Yeah I totally understand what you mean with the lack of information, we were wondering if we needed a vantage point especially in level 5 so you can kinda get a better overview. Also having the camera locked behind was not ideal, but glad you liked it and how we documented the journey. 😁💪
Very cool little game, I died a lot so was nice that the re-spawn system when you die was quite forgiving. Enjoyed collecting the colors, but didn't stand a chance against the final boss room with so many projectiles. Good game! 👍
I tried a few other games made in Godot afterwards and discovered the same problems with the Web builds, so probably just my system (Windows 10). My Firefox is updated, so quite strange. 🤔 Firefox says "abort(114). Build with -s ASSERTIONS=1 for more info." on screen and in console. Tried turning off extensions, but no luck. Searched around a bit for that error and does not seem common, so I will enjoy the windows build instead. 👍
Very cool tower defence game, enjoyed pressing the blast canon and see them all fly back! Very chill and enjoyable music. Well made menus and good game feel, good job! 👍
I have an ultra wide monitor, had to set the game to 1080p resolution for everything to fit on screen. But not much problem with that, even big studio games struggle with that sometimes.
Very cool little resource management game. I was not able to beat the big yellow guy, attempting him with a horde of cheap units nor a few expensive units. 🤔But quite liked having to spend my resources in order to have a higher capacity to buy the more expensive ones. Good job! 👍
Really love the photos of Maya throughout the game, especially when you get to yawn at the person to scare them! The animations are simplistic but good 😁 The controls were easy to learn and not using the right control when near the big dog just made me laugh (I may have accidently crashed into the big dog multiple times just to see the animation)! 🤣 Really good work 😁
Really enjoying the playful music of the game! 😁Fun and nice looking world graphic. The player is a bit low contrast as grey on blue, so bit hard to see. Though I got quite far, but not sure, the level is quite hard! The jump it a bit fast and sharp, so hard to land. Fun experience! 🎉
Very cool game, awesome game feel and platforming. Really enjoyed going around and collecting all those gems! Was a few of the under ground gems I was unable to get to, was there a secret platform somewhere? 🤔 I got quite far in the boss battle, but was unable to beat him! Would have been nice if it was a separate level so you don't lose all your progress when you die there. Awesome game! 🎉
Had a bit of issues turning the L piece around sometimes, controls not always responding. But cool Tetris, nice seeing it in 3D and felt a bit easier than regular Tetris, because there I lose all the time, here I was able to keep going for quite a while! 😁👍
Woo, I beat it! 😁🎉 Awesome game, very good quality animations, graphics and platforming physics. Felt maybe a bit too sensitive when getting close to spikes, etc. Worked out really well to have the two characters with your little friend firing. Very good game feel and responses to what was happening in the game, both animating and sound. 💪
Very cool game, closing my eyes and just enjoying the soundscape with a headset on. Would be very cool to see what the level layouts where like afterwards, seeing if I was imaging it correctly. Managed to get to level 4. Level 3 tripped me up, as I walked straight towards the sword sound every time and died, until I realised there was a wonderful piano paying in the background and I started seeking towards that sound. Good work! 🎶😁👍
Quite cool with the pride meter showing you the guard detection area. Really liked the "run" text that comes up when you are out of pride. 😂 Managed to steal the trophy at bail out of there, realised second time you can just walk to the exit without the trophy if you don't feel like stealing today. 😂 Very cool! 😁👍
Had no idea there were this many flags. Learned a lot, this is awesome! 🏳🌈🏳🌈🏳🌈 The animations and responsiveness of the game really helped it feel enjoyable to try again and make progress, and great music. 🎶💪❤
Really like the art and animation for this, those little feet walking are so cute! 😁 Love that you have to walk over to pick up your arms! 👍 Think it was a little buggy holding up and right at the same time, you could kinda fly though the level. But loved the climbing up the wall mechanic, with those cute little arms. Very neat! 💪
The quash and roll animations seem quite neat, like the cute cat face! 😺The acceleration and breaking feels a bit too lose and slow, bit hard to navigate the platforms. But nice setup and character! 👍
Ha, this game is AWESOME! 😂🎉 Epic animations, music and art, it kept me trying again and again. But I stuggled with the hefty zombie hordes, as you can't move while attacking and the attack animation takes a while to complete. Didn't manage to get past that, was hard when the floater can only take a few hits. I assume the dance and jump would have a purpose in the future (didn't see any effect?), would be really cool if dance made the zombies dance with you and unable to move for 10 seconds, so you could pick them off with the attack. Or maybe it would heal up your HP. Really cool entry, really good game feel. 👍
Quite enjoyed this little game! 😁 Level 3 was really hard with the uphills, but loved that you could do a risky shortcut on level 5 and jump straight down, it worked!! 💪 Would love to see some levels which are easier but need to be completed faster with a timer or something, would be fun. 👍
My husband and I had some fun playing this once we got hang of the controls. At first we just button mashed, until we realised you kinda have to hold down to complete the move. Nice with the tutorial instructions and figured out dodging, finally found a way to win! 😁 One match we just walked backwards, and both fell out of the room, hehe. 😂 Very cool, nice animations, but more response on hits would be good. 👍
Just played through it again, worked great! 😁 Can't get enough of all the little cute squids!!! 🦑🦑🦑❤ But had issues with the Web build, was choppy sound in Vivaldi (Chromium based) and threw an error and didn't load in Firefox.
Cool game, we had fun scanning things in the game. Some feedback we can give is that It was a little hard to see the bar on the top right so we often got detected whilst scanning. We unfortunately, got stuck on one of the levels (2 guards at the start and 4 lasers) since it was a bit too difficult for us (we aren't the best at stealth games), but otherwise very good gameand great work! 😁
We really enjoyed the demo. 😁 It was short but sweet and cute for a horror game.
We really enjoyed that there was no horrible ending to the game (at least from what we played), since we were so worried about the dog! We felt so mean going back to bed, that was my first choice but cute to put out the toys and dog bed, maybe it should have been a choice, even if it had no consequences. 😊
Really fun game! We really loved the little octopus sounds and models, they were very cute that we didn't want to shoot at first. :P
As other's have reported, we also had a black screen at the end after the boss but otherwise we had a lot of fun of fun playing the game, especially the fast paced gameplay. Really good work :D
Post-mortem of Mission Squeak
Making Mission Squeak was a lot of fun for us and we have to thank everyone in the game jam for all the motivation and help on Discord and our Twitch viewers! For us, Mission squeak was our first game (and game jam game) in 4 years, so we were really, really rusty on every element of Game dev from planning to development.
Since we knew that it would be hard to get back into working with Unity, we decided to plan a relatively simplistic game, where we would focus first on the puzzles and take some shortcuts using an asset pack for the animation of the dogs to save us a lot of time. We had delved into animation before the game jam and struggled a lot so thought it would be the best way for us to not spend too much time rigging/animating.
We really nailed scoping the game to make it both manageable to complete in the 2 week jam deadline without burning out or getting tired of the game. Having experience with making other projects with deadlines helped us a lot but we did misestimate quite a few elements of the coding that took longer than we first anticipated.
One of the mechanics we struggled with was the guard detection system. We were live streaming on Twitch while making the first iteration of it, but we found a lot of bugs during testing that needed to be fixed, so we changed approach. Christer went back to the drawing board and used a video from Sebastian Lague to improve the field of view visualisation.
Publishing the game was also a first for us. We have never used Itch to publish a game before, nor any other game publishing platform. So we spent a long time trying to figure it out and had to publish multiple builds before it was working properly. In the end, we used Butler from Itch to help us out, but since it was the last night before going away on holiday, we were both afraid we wouldn't get it published in time.
Christer and I have worked as a team for the last 6-7 years, so we had very little issues working together and pair programming was a lot of fun for us to do since we both learnt a lot and being both relativity new to Unity, it was very helpful to debug things together.
Our musician, Thortrillion, was also someone that we have worked with for quite a few years and after a bit of direction, he absolutely nailed the music for Mission Squeak. We really wanted a cute, mysterious soundtrack and we just fell in love with the melody and atmosphere as soon as we received it. Looping was a bit of an issue as we were still figuring out how to transition the music in Unity, and keeping the music between levels without lag. We found out that it was fine in the final build, but it was confusing us like crazy during development.
Sharing the process
We were able to publish two YouTube videos and stream three times during the jam which helped us to see what we could improve and fix some bugs along the way. You can see the two videos here:
What could we do better next time
We both feel like we would have liked to have published more beta builds of the game earlier, so that we could have had feedback on the levels during the development. Knowing how each puzzle works makes it way too easy to solve the game in a few minutes, but for someone else it could be really hard. Had we known more about how Itch publishing works, we would have definitely published earlier in the jam for some feedback rounds.
Thank you to everyone who gave us feedback and helped to motivate us during the jam. It has been so much fun and we look forward to playing all of your games :D
Haha, awesome that you acquired the legendary squeaky toy of all squeaky toys (with unlimited squeakiness)!!! 😁 Thank you for the really nice feedback and that you liked our little story. Very nice to know how you felt about the controls, we will continue to improve! 😁
Thank you so much, Ole! 😊Really happy that you liked the name and enjoyed the game. Thank you for the feedback as well! We would love to seperate the camera a bit from the player, being able to peak around corners better. It was on our list, but didn't make it in time. We will continue making plenty of games, it was so much fun being able to work together on it and thank you so much for trying it out!! 😁
Thank you so much!! 😁 We made the infinite cutscene walk by creating a circular world which rotates slowly, and the character/camera is standing still. You can see how we did in our video here (at 6:45):
Pitch/Information: Mission squeak is a third person, dog stealth game, where you get to play as a Chihuahua, who has to infiltrate the Garden of Moritz (who is a Cairn Terrier), to take his pride and joy, the legendary Squeaky toy of all squeaky toys (with unlimited squeakiness).
We'd like feedback on: All feedback is welcome but we would love to hear back about the difficulty of the levels. We didn't have enough time to playtest this element, and testing our game when we know all the mechanics makes it way too easy! :P