I like the graphics and vibe of the game, but I think I'm missing the "game" aspect a bit, putting objectives and explaining how you can do well might not be too much work for a great extra boost
Play game
Enterprise Employer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #229 | 3.571 | 3.571 |
| Visuals | #752 | 3.286 | 3.286 |
| Overall | #752 | 3.083 | 3.083 |
| Theme | #775 | 3.000 | 3.000 |
| Innovation | #821 | 2.929 | 2.929 |
| Enjoyment | #864 | 3.000 | 3.000 |
| Gameplay | #972 | 2.714 | 2.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Everythings seems to go well at the office, but management turns out to be harder than expected
What code and assets did you not make from scratch during the jam (if any)?
Some of the pixel art was from an assets pack, and some sounds. Music is fully made by us.
How many people worked on the game?2








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