This was a fun little puzzle, and I appreciated the orange paint. I feel like the user feedback could be a bit clearer, I had a hard time figuring out what I could/couldn't interact with. It would be nice if things I can't interact with (like the safe at the start) were greyed out, and maybe the text was lighter when you can (like the key). It would also be helpful if you could delete/cross off items from the list as they're completed.
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Deep Cover: White House's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #650 | 3.409 | 3.409 |
| Theme | #950 | 2.818 | 2.818 |
| Innovation | #958 | 2.773 | 2.773 |
| Overall | #1052 | 2.758 | 2.758 |
| Enjoyment | #1055 | 2.773 | 2.773 |
| Audio | #1115 | 2.500 | 2.500 |
| Gameplay | #1301 | 2.273 | 2.273 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game uses an ironic point of view using the clasic cliche of being a president who can do whatever he wants an wont suffer any consecuences
What code and assets did you not make from scratch during the jam (if any)?
The furniture in the 3d mode are all from the unity assest store And the music is from different free music banks
How many people worked on the game?3





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