Play AnyWays
AnyWays's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #738 | 3.051 | 3.667 |
| Audio | #1060 | 2.589 | 3.111 |
| Enjoyment | #1126 | 2.681 | 3.222 |
| Overall | #1166 | 2.573 | 3.093 |
| Innovation | #1242 | 2.404 | 2.889 |
| Visuals | #1300 | 2.496 | 3.000 |
| Gameplay | #1350 | 2.219 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Made in less than 7 days, and made with love.
In this game nothing can wrong. NOTHING.
What code and assets did you not make from scratch during the jam (if any)?
Most visual assets (some were proudly home made though), half of the sound design, all code written on our own.
How many people worked on the game?2
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Comments
After playing this game no women can resist me i have learned all the strats
Nothing went wrong =)
Cool game! I really liked the idea of giving the flowers to the blacksmith and acquiring a big sword through that, maybe, exploring the concept of what interactions could happen on giving different items to different shopkeepers would be great!
Thanks ! That was the long term plan, but turns out we were really short on time in the end... Thanks for playing !
Lots of hilarious ideas here! It was fun finding all the different ways to beat the boss.
Thank you, did you get them all ?
Very cool game, truly nothing went wrong. It was really funny giving flowers to the blacksmith.
Thanks, it looks like we should have taken more time to implement interactions between the shops !
Nice game!
Thank you !
nice looking game, very hard to accept the sword though (for QWERTY users its the Z key)
Thank you, yes sorry for the confusion, we did not know how to adapt our dialogue in function of keyboard layout... Next time !
fun game!
Thanks !