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A jam submission

Titled Door GameView game page

Finish as many rooms as you can and reach the high score
Submitted by NoArt278 — 1 hour, 14 minutes before the deadline
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Play game

Titled Door Game's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2463.1003.100
Innovation#2952.8002.800
Theme#3243.0333.033
Fun#3362.7672.767
Game Design#3382.9002.900
Overall#3472.8502.850
Graphics#4802.5002.500

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Players have to guess how their actions affect the next room

Did you write all the code and made all the assets from scratch?
Code is made from scratch, sounds are taken from sources listed in the description, while the "models" are just default unity models I combined.

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Comments

Viewing comments 20 to 1 of 24 · Previous page · First page
Submitted

Fun little puzzle game! Found a bug where pressing escape would force the player to infinitely move to the right.

Developer

Thank you ! Also thanks for the bug report. Gonna fix it along with the sensitivity and music volume issues.

Submitted(+1)

Great concept. I liked the seamless level progress as well. The mouse sensitivity was a little too high (but I managed that with my mouse DPI).
Overall, It was fun and a good submission for this game jam. Cheers :)

Developer

Cheers to you too !

Submitted

Very Unique and amazing game. I loved the seamless level transfer and the level design.

Developer

Thanks !

Submitted

I like the idea of the game a lot! I do agree about mouse sensitivity being too high. After awhile though, it did get boring because I could just push the ball over to the space myself. Besides that, great job as a solo!

Developer

Thank you !

Submitted

The mouse sensitivity was bit too high, but the idea is simple and it's fun to play!

Developer

Thank you !

Submitted

Hi

I played the game three times up to 7xx point.

Playing around with the ball was really fun.

and finally a game without jump scares.

Unfortunately I couldn't play the game in full screen mode.

it was fun!

GG

Developer

Thank you so much ! Glad you liked it. Btw was the full screen button not working or did it glitch out ? Also, yeah there's quite a few horror games in this jam XD.

Submitted

The button worked, but the game window remained the same size

Developer (1 edit) (+1)

Oh, I see. I thought I it worked properly when I first tried it. Seems I remembered incorrectly. Gonna change it to Unity's full screen button after the jam, along with settings for mouse sensitivity and volume at least.

Submitted

great concept and cool puzzles only the sens was a bit too high

Developer

Thanks !

Submitted

Your game idea is great. I like the game in general. The music is just a little to loud and I wish there was a setting for the sensitivity but you did a great job!

Developer(+1)

Thank you ! Sorry about the music and sensitivity btw.

Submitted (1 edit)

Great game, very relate to theme. Full 4star.

Developer

Thank you so much !

Submitted

Funny game ! I got the companion cube hehe, but I dropped it and it went through the ground :(

Developer(+1)

I was waiting for someone to get it XD. Sorry for the cube glitching out of the walls and floor.

Submitted

Great prototype! Reminds me of one of mine) The only thing is that the ball can be pushed with one of the green cubes, this simplifies the gameplay)

Developer

Thank you ! I realized late that pushing with the green cubes would make the game too easy. Should've playtested some more. Cool first project btw.

Submitted

Cool concept! I like the idea of random puzzle rooms after each door; fits the theme very well. I also love the interaction mechanic. 

What could be improved:

  • Each puzzle room can be easily solved by pushing the ball around with my foot and green cubes.
  • The physics of the ramps are kinda wacky so it was hard to solve the puzzle in the normal way.
  • How do I stop the hammer? Is there a way to stop a hammer?
  • I remember coming across a room with a timer bomb. I managed to stop it after solving the puzzle but I accidently retrigger the countdown by walking towards the entrance door.
Developer

Thank you for the feedback ! As for the hammers, no, you can't stop the hammer as it's the "consequences of your actions"  :).  Although I think they are still too easy to get through for some.

Submitted

Solid game, I never really understood what the green cubes were for tho

Developer(+1)

Thank you ! Also, the cubes are meant to hold up the tracks for the ball to go through.

Submitted

like the game definitely better than mine

Developer

Nah man yours is cool too !

Submitted

Very unique game!

Developer

Thank you !

Submitted

interesting

Developer

Thanks !

Submitted

A cool concept and very impressive for a weeks work. Not sure if it was intentional but I found I could get through everything other than the hammer levels easier if I mostly ignored the cubes and just pushed the ball around.

Developer(+1)

Yeah it is intentional as there's supposed to be consequences for it. Although from the feedback so far I think it's not "punishing" enough, especially as you can cheat it (people already found it almost immediately after I uploaded the game ;-;). Also, thank you !

Submitted

the game is very cool, the music is cool a bit loud tho. It's fun but also hard but fun.

Developer

Thank you !

Submitted

Hey man I don't want to brag but could you rate my game too and also leave a comment, I would really appreciate it.

Developer

Done ! Cool game btw

Submitted

Cool looping mechanic. If I could give some pointers about this kind of thing, I would suggest you make the levels scale linearly in difficulty. My first two rooms were basically "press button, win" and the third was 4 super turbo hammers that mangled the ramps before they hit the ground, and after clearing that it was back to "press button, win." Better to build up and then just loop harder levels. Also the camera sensitivity was super high, and between that and the fast hammer rooms, it almost made me dizzy. Still, I think this was an interesting concept, keep it up ^.^

Developer

Thank you for the feedback ! I wanted the player to have more control over the levels and also keep the consistency of the game's rules, thus the reset of the difficulty. Although the "just press to win" levels are less engaging than the more difficult ones. Glad you find it interesting. Also sorry for the mouse sensitivity.

Submitted

- Very High Mouse Sensitivity

- Music Too Loud

- Sometimes Green Cubes glitch trough Ground

+ Interresting Game

+ Pretty Fun

Developer

Sorry for the mouse sensitivity and the music volume (to everyone that played this too). I didn't realize it while making the game :').  Glad you still found it interesting and fun.

Viewing comments 20 to 1 of 24 · Previous page · First page