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Chrono Corridor Dash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #119 | 3.480 | 3.480 |
Graphics | #249 | 3.360 | 3.360 |
Game Design | #265 | 3.120 | 3.120 |
Overall | #281 | 3.087 | 3.087 |
Fun | #286 | 2.960 | 2.960 |
Theme | #289 | 3.160 | 3.160 |
Innovation | #408 | 2.440 | 2.440 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There are three doors/portals on each level and all have different challenges inside them i.e the next level depends on the door you'll choose
Did you write all the code and made all the assets from scratch?
Yes I wrote most of the code from scratch and I also used some free to use assets, I have credited those in the description and inside game
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Comments
Very cool idea, and I really liked the look and sound of it. My main difficulties were the momentum being really hard to fight and I kept clipping into the floor. With a little extra polish though I think this can be a really solid platformer.
Right off the bat, heavy Karlson vibes. graphics are great, music is also great, though to me i feel like it lacks what really makes speed platformer fps fun. the player sticks to walls, had no fun movement skills (wallrun, slide, etc, a small nitpick of mine i'll be honest), movement was wonky for me and the stages were a bit lackluster. regardless, i still love the graphics, great work!
Incredibly fun and satisfying game, awesome music. The player getting stuck on sides of platforms was a bit annoying and you'd just fall down after moving through portal. Other than that, it was very satisfying.
Fun speed platforming game ! I really like the graphics and music. I don't have much feedback other than the controls and collisions could be improved (like everyone here already said). The thing that bothered me the most was that the character kept moving for a while after I release the forward key. But, other than that, it's a great game !
A fun simple game! I like the door mechanics!
player movenment was slipper, simple game but quite interesting
Amazing game, I loved the karlson style take on the theme ! I love it, I'm just bad at it or the levels are a bit hard !
Please rate my game too : https://itch.io/jam/brackeys-11/rate/2535873
Thankyou so much for trying it out and for your feedback. I'm glad you enjoyed it.
The levels are designed by my younger sister so I got mixed feedback for that. I think you choose the hard portals always so you have hard levels. (Quick tip: The light color over the gates shows the difficulty of the level you gonna get next and that's a secret).
Again. I'm happy you gave your valuable time.
I already played your game and dropped feedback. Cheers :)
I loved the game pace like it's always push me to rush with the right music, but the movements felt a little slippery.
Glad you enjoyed the game. We'll surely fix the movement in updates.
Thanks for your feedback. Cheers :)
Nice 3D platformer and cool use of the theme. My only big complaint is that since it's kind of a "speedrunning" game I wanted to hold 'forward' at all times, but when going through some doors that would just get me killed. Otherwise, great work
Absolutely. Makes sense. We'll surely fix that in updates.
Delighted to know that you enjoyed it and thanks for your feedback :D
Very good game remids me of karlson by dani
Haha. That was the reference.
Thankyou so much for playing and your feedback. Cheers :)
Fun game, the player controller felt a little floaty, adding jump cuts may help. If the player releases the space bar, you can set the vertical velocity to 0 and fell the player fall. This enables the player to choose when to fall down after jumping and makes the movement feel more responsive.
Perfect. Thankyou for letting me know how to make it better. I didn't think about this fix before. I'll surely apply this in the next updates.
Thankyou so much for playing and sharing your valuable feedback. I really appreciate that. Cheers:)
Its a fun gam, congratz ! But the controls were not that good. But fun game !
Hey, you're correct. I already got so many comments about the controls. I'll surely try to fix it and make it more responsive for this type of game.
Thankyou so much for your valuable time here. I really appreciate that :
It was a bit to floaty and the controls were very unresponsive. Otherwise loved it
I'm glad you enjoyed the game.
We already got so many comments about the controls so we'll take care of that in the next update for sure.
Thankyou so much for your time here playing our game and your valuable feedback. I appreciate that. Cheers :)
It was a bit to floaty and the controls were very unresponsive. Otherwise loved it
i had fun with the game. hoped for some faster and more difficult stages.
True. The levels are designed by my younger sister so it's kinda easy for someone who already has played games like this.
I really appreciate that you tried it out and thank you so much for sharing your feedback :)
Great music!! i loved playing it
the character is sliding if we move fast causing to death and after playing it for a while i got used to i really loved the game.
Great work keep it up!!
I agree. This is the first time I made a physics-based player that's why there are some issues with that. We'll surely improve that in updates.
I'm glad you enjoyed the game and thank you so much for your feedback. Cheers :D
Nice Music.
I won't say it's a "what's behind the door" game, but it's definitely fun.
I lacked the dynamics and the ability to run without stopping.
It's more of a portal than a door. And the "what's behind the door" thing is that you don't know what difficulty of level you gonna face in the door you choose to go.
Thanks for trying this and your valuable feedback will help for future developments. Cheers :D
really fun! the music is a great choice :) once i got the hang of some of the control it was really fun to try beating my times. there are some collision issues (e.g.: if you can clip through the floor when you land on them through the sides)
awesome game overall!!
True, I agree that there are collision issues. I tried this type of physics-based controller for the first time that's why. We'll try to fix those in future updates.
Thankyou so much for trying this out and your valuable feedback. I'm glad you enjoyed it. Cheers :D