Great, I'll check it out
TheUnknown (NullFunctions)
Creator of
Recent community posts
There was difficulty and sensitivity option in the main menu.
Also about the optimization, yes I did. The rooms are randomly generated maze but only 3 rooms are actively rendered at most.
The algorithm looks for the room player is in, checks the other rooms that are connected to it, and draws only these rooms.
10/10. The best entry by far. Visually appealing, great gameplay mechanics, perfect horrors.
Doesn't jumpscare you with scream, but keeps you on edge anticipating a jumpscare which doesn't exist. Very creepy. That's how horror should be.
The camera mechanics blew me away, the polish and feel of the controller was just perfect.
Definitely underrated.
Definitely a good game, I liked the movement and the lack of normalization really fit into the gameplay. You had to strafe to reach some platforms. The bloom effect looked overdone third level.
The audio was definitely lacking, music could've been more happy tone, maybe little funky.
Lastly, if you added a timer, that'd have been really great. Such game requires a timer.
That was a great game. Pretty polished. Though the pins were definitely hard to see and there should be a radius where the grapple automatically sticks to the nearby pin.
Plus there was a bug where if you dont accurately pinpoint on a pin, it would grapple to the last point usually very far above and it would yeet you into the air skipping most of the level.
Other than that, it was pretty good and fun to play.
Let me put this first, audio goes long way on how the game feels. Without it, the attention span drops to under 5 minutes.
Other than that, the game is great, good graphics, nice visuals and art. The gameplay felt nice.
Also the visuals were very dark, you should have definitely increased the vision.
The problem with the game is not gameplay or mechanics, its balancing. The reload takes way too long. The player dies in 2 hits, health regeneration is slow. Once these issues are fixed, its a great game.
That wasn't bad. You could have added a weapon and some animations for the enemies.
The game was a little boring as it took way too long to kill an enemy.
The nerrative conversation really fit the theme and I liked it.
There are a lot of improvements, would love to see it getting better.
(Rate my game too)
Great game, very unique and creative. Simple but great.
It does not work the way you mentioned in "How does it fit the theme". The new word doesnt start with last letter of last word. Nonetheless, I doesn't affect the gameplay.
The game could have more words, as they start repeating soon.
And why is it Yep instead of Yup? lol
Definitely not karlson!
Its a great game. With improvements to graphics and movement, its flawless.
The movement felt clunky at times and the speed booster would sometimes yeet my into air.
The grapple didn't feel springy, instead it looked as if it was precalculated, so unintuitive.
Could've improved graphics by adding a basic skybox.. and reducing the bloom :l
Great game, great idea, movement could've been better.
https://theunknown7.itch.io/chronostrike
Simple FPS Shooter with unique mechanics :D
Get better weapons as you earn more score, like gungame.
The gameplay was good. The abilities were innovative and quite unique.
The camera felt clunky at times especially at second level. And only 1 bug where I had infinite jump and I could fly in level 3.
The sound design was good and the music was great.
It was a quick and fun little game, but it would have been great if the puzzles were... you know puzzling and longer.
Amazing concept, great game design. The execution of the idea was great. The level design greatly complemented the concept.
Though, all animations were pretty bugged. If you switched characters in an instant, the cursor would keep alternating. If you switch the walls on and off, they would keep looping the animation.
And the level 3 got a little boring as I had to restart everytime I made a little mistake.

