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Unfit Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #23 | 3.375 | 3.375 |
BOSS DESIGN | #41 | 3.063 | 3.063 |
Overall | #41 | 3.010 | 3.010 |
SOUND/MUSIC | #45 | 3.000 | 3.000 |
ART/VISUALS | #48 | 3.438 | 3.438 |
FUN | #52 | 2.563 | 2.563 |
CONTROLS | #54 | 2.625 | 2.625 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
Makeshift Weapons
Does your game utilize the PlusMusic plugin?
no
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Comments
The bosses dont seem to take damge. I didnt mind the music that much, your interface design and art is awesome. just that some backgrounds were too busy and not great to look at for long hours of play.
a little resting space in the background designs and color schemes would help in building a memorable experience. Good job on this one !!
Thank you for your feedback. Later on there will be more phases and I will add more to the music. Thank you for playing.
Yeah you made a bunch of bosses! I love that!! It would have been nice to see the boss life though!
Thank you! I will have some visuals to help tell the HP of a boss later on. Probably not an HP bar though.
Wow that's a lot of bosses! I'm not sure I really do damage most of the time. And the 8th boss was.. something else tho :D loved the rabbit floating in here , not sure why, but it was fun. Well done
Thank you. Yeah you were doing damage but I gave the bosses way too much hp. Later on I will shorten it down and add more phases plus more bosses.
Love the GB aesthetic that you are going for! The boss variety is also really cool. I would have loved to see an HP bar on the bosses, sometimes it was hard to know if they were taking damage or if they were close to dying.
Thank you for the feedback. I will add on more phases later on. idk about an HP bar but I will do something later on.
Unfortunately it uses localized keys instead of the key locations, so `x` and `z´ is very inconvenient on my keyboard setting (being "QWERTZ")...
There should really be an option to at least turn the volume down.
Some feedback on the bosses' health is dearly missing. In my second turn I had some "car chase" thing and got rockets to fire at the enemy. But it didn't seem like they made any damge whatsoever...
Thank you for your feedback. I will keep all this in mind when I make the full game. I did a little research into QWERTZ Keyboards and I will make sure it works for that too later on.
fun game i like that there are so many bosses and weapons, really makes me want to keep playing and beat them all. the gameplay was rly fun, some weapons were rly hard to use like the green whip thing but the combat was still rly fun good job
Thank you for playing. I will change the weapons a little plus add more Weapons and Bosses later on.
The boss is so much ! I like it !! Mobile playable too ! Good work !
Thank you. I'm glad you enjoyed it.
I really like how you can use different items, which really plays along with the theme! Retro vibe is incredible and takes me back. Sometimes I was a bit confused what was happening in certain fights. Overall, nice job
Thank you for your feedback. I'm glad you liked it. I will be working on the full game and I will make sure to give more hints on what to do.
Nice
Nice
Nice
Nice
Nice
I really love your use of the theme, the idea of having to use whatever you were able to grab while being kicked out of your home is very interesting! I wish the music was more balanced in terms of EQ - the high end on everything is super painful for certain boss songs and really detracted from the experience. I tried all of the boss fights, and they are all unique and really challenging! Impressive that you got 8 different bosses and arenas for them to fight in! I had trouble damaging most unfortunately, and it felt a little too difficult to avoid getting hit on some of the slippery floors. A boss health bar would be nice to see, just to find out how far from winning I might be.
Thank you for the feedback. Yeah the music is very incomplete. I will add more add fix it up a bit later on. Later on I will add more phases and lessen the HP. Thanks for playing.
I like the art style and concept. Are there some boss fights where you don't get a weapon? Also, is the ground made of ice? Anyway, it's cool that there are so many different boss fights and stuff.
I look forward to seeing other games you post on itch.io!
Yah some of the Boss fight would be come quite laggy with weapons and some of them kinda are. But I will take all of this into consideration in the future making the full game. Thankyou for the Feedback. And Thanks for playing.
Firstly- I like how you managed to make so many distinct bosses. Every single one had his own thing! Very cool. The problems I had were connected to the gameboy style. While it made the art style cool, it also caused attacks to become visible. For me this made the boxer boss impossible to beat (out of all the attacks it took to kill me I only saw one).
Hey thanks for the feedback. I fixed the visibility problem a little by removing a attack spam and raising attack level. I play tested it after and it's a lot better.
Love the Idea of having different gimmicks to fight each boss, The element of the "Random Gun" in the "Normal" fights is good, but all guns feel the same, there was no special property to each gun. Also, there is absolutely no feedback that lets you know if you are hitting the boss.
I dig the GB aesthetic, but it seems that you also add the object limit of one, if you rapid fire the guns they disappear, this with having no feedback makes the boss battle feel like you aren't doing anything to the bosses. Also, the controls felt super unresponsive
Making different bosses and different stages for each of them is super appreciated, and that effort needs to be noted.
Good job!
Thankyou for the Feedback. I did fix the Invisible attacks problem. And I have changed the weapons system up quite a bit. And I will be adding more bosses phases and things later on.