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A jam submission

Rabbit TricksView game page

Grab objects and smash them into enemies!
Submitted by WinRawr (@TheWinrawr) — 10 minutes, 12 seconds before the deadline
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CriteriaRankScore*Raw Score

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Very cute game, I'm genuinely surprised this hasn't been rated more as it's pretty polished and super fun! I would appreciate a pause button, other than that brilliant submission!

hint : don't press Esc 

you will restart the game 

sadly there are no pause in the game 

else its very cool :D 



I loved it so much!! It was amazing especially the sound and the game feel. This felt so good. Breaking pots, throwing enemies attack that themselves and hoping one of the pots will have an Axe. I really had so much fun. Once I would get an axe, Ohhhh "You get an Axe! You get an Axe! Everybody gets an Axe!!!!" The pixel art was so crisp too! Loved everything about this game. The enemy variety was just awesome. Loved it a lot!!! And the main part is, All this for a Jam Game?!?!?!? Damnnnnn. Thanks for this amazing game. This is honestly a 5/5 for me!

Please consider playing and rating my game as well!! Thanks a Lot!!! Cheers!


A really cool game! I loved the audio and I thought throwing things was super satisfying!
A level counter would've been really appreciated! Nice work :D


Very refined game for a game jam but I miss the theme. I love the game design and visuals. It's a lot of fun to smash enemies with a vase. Great job!


great game. love the art style and sound effects, the mechanics are very unique, and the game is very fun.


great game. love the art style and sound effects, the mechanics are very unique, and the game is very fun.


Really cool game. I like this drag’n’drop feature. The gameplay and art are designed very carefully! Good job!

Submitted (1 edit)

this game is really fun, the mechanic  is unique, the art is really good, but I'm not sure how does it fit the theme


That was really fun. The final boss was maybe a bit too challenging, but otherwise difficulty curve felt good. Good enemy variety. Not entirely sure how you were using the theme.


Thanks! Unfortunately there's a bug with the boss where it'll do one attack for a really long time, but I didn't manage to fix it in time. My thought process for the theme was making  a game that rewards you heavily for using expendable items, so as the number of items decrease, the more damage you'll have done.


This is great! I really liked the game mechanic of throwing things around and the retro vibe. 


Sorry, 32bit.