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That was really fun. The final boss was maybe a bit too challenging, but otherwise difficulty curve felt good. Good enemy variety. Not entirely sure how you were using the theme.

Thanks! Unfortunately there's a bug with the boss where it'll do one attack for a really long time, but I didn't manage to fix it in time. My thought process for the theme was making  a game that rewards you heavily for using expendable items, so as the number of items decrease, the more damage you'll have done.