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A jam submission

Froggy´s QuestView game page

Will you be able to burglarice the Queens Castle and scape alive?
Submitted by MeTuS12 — 1 hour, 29 minutes before the deadline
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Froggy´s Quest's itch.io page

Results

CriteriaRankScore*Raw Score
MUSIC#34.5004.500
THEME#34.4294.429
SOUNDS#44.2864.286
OVERALL#64.4294.429
VISUALS#84.6074.607
DESIGN#144.2144.214
INNOVATION#633.8573.857

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Man, we had very similiar ideas about how we use the theme. Your game is great

Submitted

I am very impressed by the art, how were you able to make it so detailed in such a short period of time. I also like the thief plot, it reminds me of Sly Cooper. 

Definitely 5 stars, easily. Amazing job!

Developer

Thanks!!

Submitted(+2)

Your game was going to give me a Heart attack. Hahahha. The moment the Snake ran to me I was like AHHHHHHHHH! Really good game and art. Music just doubles the mystery and tension. Combine all that with that sound of bells. What a great game you have made. Thanks for submitting such a great game.

Please consider playing and rating my game as well. I would really appreciate it. Thanks!

Developer (1 edit)

Sure! I will check it out! And thanks for your kind words, its much apreciated.

Submitted(+2)

Thicc

Submitted(+2)

This is one of those hidden gems of the jam! Loved the art, the music and the theme. My only criticism would be that just picking up one piece of treasure slows you down way too much, and the guards sometimes follow you for far too long. Apart from those 2 things I played this for quite a while and really enjoyed it! 

(+2)

So cool!

Submitted (1 edit) (+1)

Cool design, artstyle is great. Did you use normal maps for lights?

Developer

Nop, there is no normal maping, just normal baked drawings, but it would have been a nice addition

Submitted(+1)

Very well done game. The graphics are nice. Controls feel good. It would have been cool if you could hide from the snakes behind walls or bookcases. Seems like once they are in the vicinity, they just lock on to you even when you are not in the line of sight. Like the polish.

Developer

Thanks! We should have done a better job explaining the snakes mechanic, it seems it is hard to get. The can see the character but also hear him, thats why you can run or go slow. If you are going slow its harder for them to detect you.

Thanks for playing and for your support! Much appreciated. I will check your game out

Submitted(+2)

Very nice game, the music and visuals are amazing good job.

Submitted(+1)

Very fun little game! I had a blast playing it :)

The game is very good with quality art, music and level. Crazy how this was all made in a single week.

I especially liked how the camera zooms in & out as you run or move slowly, it really gives a feeling of danger while running.

Cheers & congrats on the game!

Submitted

nice game. Rate mine Rate cubic sword game by EM for Blackthornprod GAME JAM #3 - itch.io

Developer

Thanks! I will check it out

Submitted

The visuals and the music were nice and engaging. I also liked the main menu- very catchy. 

The detection range of the enemies was too big and also their speed was too high compared to my speed, making it impossible to finish the level in some cases. 

Also, the fact that you cannot see the map is frustrating, you don't know the direction in which you have to go to finish the level and also you cannot see the enemies beforehand, only when you're too close to them and it's too hard to get away from them. 

Developer

Thanks for the feedback! Much apreciated.

Yeah, the detection range varies on the way you are walking (is wider if you are runing, if you are moving slowly they would have to see you). Also the speed is intenden so you can outrun them if you are carryng 1 or 2 weights, but with more you are slower, so it forces you to go after the most valuable prices.

The map was on our wishlist, but we simply didnt have time for it! But yeah, it would be a nice addition

(+1)

Art and Music were amazing!! Solid game all around, great job, 

Submitted(+1)

Art was gorgeous, the audio worked really well, and the mechanics fit the theme to a tee! I would love to see other games set in this world.

Something odd happened with the screen size for me, though. The game window ended up being really long and thin, and it cut the bottom of the screen off, so I had to rely on the screenshots on the game's page for the control prompts. I don't know whether it somehow picked up the resolution from my second (portrait) monitor or something maybe? I haven't looked into that aspect of the Godot engine very deeply, but allowing people to have the option to resize the window would be helpful.

Developer(+1)

Thanks for your feedback!

That is an odd error, hasn't appeared in any of the computers I have tested, and I do have a panoramic string; I will keep it in mind. Maeby toching some of the configurations it could be fixed

Submitted (1 edit) (+1)

Nice Concept and good graphics, You put a great effort!!

Submitted(+1)

I love the graphics  and the concept! There's a lot of effort put into every corner of the game. You can even choose the difficulty

Submitted(+2)

This game is just GREAT. The graphics are gorgeous and the gameplay is super fun. I love how intense it gets when a snake spots you.

Developer

Thanks ^^, I liked your game too

Submitted

Great pixel art and gameplay! Good job!

Please check my game as well ;)

Developer

Sure! I will check it out

Submitted

The theme, the visuals and the ideas behind it were really good.  The dead screen (which I spent a lot of time at) didn't have any BGM so it was just snakes hissing at me constantly, a reminder of my failure. The core gameplay was pretty frustrating, being able to shift the camera based on your speed was neat, but having to  wait an hour to get anywhere while carrying stuff, just to maybe get into the action is irritating, and having snakes too close to the exit and just waiting for you is annoying.

Developer(+1)

Thanks for your feed back! The idea is, if you go after the treasures who have the most value, you will be able to still move easily - in the trophies room can be checked how much each treasure weight and values