That is the happiest ending. Thanks for playing.
ralphyua
Creator of
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I had a question about this title for judging purposes. You say the artwork was created by the team with premade assets? I'm guessing you meant some was made by the team and some were premade assets, or were they all premade assets? Also, did you have any teammates who helped you make this game? Nice writing BTW.
I'm very impressed with this entry. Besides the wonderful art, it has a game mechanic that seems simple at first but turns out to be an involved battle system. You cannot just mash a bunch of buttons to get through. The player has to really think about how to tackle the enemies using the attacks available. Glad they put in a checkpoint system as well, since there are difficult parts in some areas. Felt very polished. Wonderful job!
Really liked the graphics and atmosphere for this one. Game play is pretty short, but I read you are working on that. Would you consider working on a team in the future so you don't have to do everything yourself? That way you can focus on the art and let teammates worry about the programming and level design.
The art for this is really eye catching. The controls are responsive, and the game play is fun, although I would have liked more variety as the levels progressed. What could really help this game are music and sound effects. If you ever do another game jam, let me know and I can hook you up with several great composers. I have done twelve jams in the last year now and have met some really impressive ones. Good job!
Thanks for the kind words. Not sure what the bug is about. I know the game works differently depending on what browser you use. It works best on Firefox. Seems to work on certain versions of Chrome. It works on Safari, but there are problems like the doors not lighting up. I guess that's the problem with WebGL games.
This was a really fun and well made game. It had a unique mechanic that was very satisfying when playing.
I had a question for the programmers. How did you get the ball to drag around the player in that way. I'm trying to implement a similar mechanic with a 2D game, but I haven't had much luck. I tried using the Unity joint system, but I think that is for stationary objects. Is there a tutorial you followed? Any help would be appreciated.
Again, great job!
Really cute graphics. Like the music as well. I'm surprised this was all done in a weekend. The gameplay is also interesting and fun. There are times I got stuck when I threw the gerbil behind the frog and couldn't get to it. But it was easy enough to just restart the game. An important note, you have to click the right mouse button to get the frog to move. They list it in the description, but I don't think I saw the instruction in the game itself. Great job overall!