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The theme, the visuals and the ideas behind it were really good.  The dead screen (which I spent a lot of time at) didn't have any BGM so it was just snakes hissing at me constantly, a reminder of my failure. The core gameplay was pretty frustrating, being able to shift the camera based on your speed was neat, but having to  wait an hour to get anywhere while carrying stuff, just to maybe get into the action is irritating, and having snakes too close to the exit and just waiting for you is annoying.

(+1)

Thanks for your feed back! The idea is, if you go after the treasures who have the most value, you will be able to still move easily - in the trophies room can be checked how much each treasure weight and values