This was a fun game! I liked the visuals and the theme song. I liked flinging the golems a lot. It was hard to grab them sometimes, but that didn't detract from gameplay too much for me. Great submission overall!
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Faith of Mustard Seed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
MUSIC | #142 | 3.571 | 3.571 |
DESIGN | #246 | 3.357 | 3.357 |
VISUALS | #263 | 3.643 | 3.643 |
INNOVATION | #263 | 3.214 | 3.214 |
OVERALL | #270 | 3.429 | 3.429 |
SOUNDS | #292 | 3.071 | 3.071 |
THEME | #524 | 2.786 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This was way more fun than I was expecting! After a while, my fingers were hurting a bit. But really well-made game regardless. Good job.
This is a very cool game! I think I got to the end by maxing out my mustard plant, but then the golems overwhelmed me. This was a really fun game and before a bunch of golems showed up I was having a lot of fun getting little trick shots by throwing them at each from either side of the plant. Something that could be added to give the game a little more juice is adding a little particle explosion so it's even more satisfying to blow them up. I also really loved the music! It reminded me a lot of sega genesis music which is rad. I also think it might be a good idea to either put a window around the game screen or make it so you don't have to drop the golems quite from the top if you're killing them that way. I kept running into an issue where when I was trying to drop them quickly I would accidentally move the mouse outside of the game window and then the game wouldn't register I had dropped the golem till I clicked again. These are really minor issues though, Overall this was a really great game! Nice job!
Thank you!
Looks like my decision to make the game a tiny bit harder was a mistake. During the early development part of the game, you only need 3/4th of the velocity in order to kill the golems (translating to ~0.86 of the height) -- but I thought it was too easy so I increased the minimum velocity requirement (^_^;
The art is great and mixes good to the music although taking an enemy is quite boring maybe you should add conveyer belts which leeds the golems to take more time to get there (so you need to think more)
But overall good job
Ah, that one is the problem with the golems not being dropped from high enough place (^.^;
You needed to throw the golems higher to kill them (either drag drop from higher or fling them up)
I thought it would be way too easy if I lowered the velocity change needed to kill the golems but it looks like I made the game annoying to play instead
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