Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Faith of Mustard SeedView game page

Made for BlackThornProd Game Jam #3
Submitted by Ran d'Reille (@d_reille) — 15 hours, 9 minutes before the deadline
Add to collection

Play game

Faith of Mustard Seed's itch.io page

Results

CriteriaRankScore*Raw Score
MUSIC#1423.5713.571
DESIGN#2463.3573.357
VISUALS#2633.6433.643
INNOVATION#2633.2143.214
OVERALL#2703.4293.429
SOUNDS#2923.0713.071
THEME#5242.7862.786

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

This was a fun game! I liked the visuals and the theme song.  I liked flinging the golems a lot.  It was hard to grab them sometimes, but that didn't detract from gameplay too much for me.  Great submission overall!

Submitted(+1)

Really neat game and was very fun to play, maybe some progression other than the plant would be cool like something to help take big amounts of enemies out but other than that it was great and i loved the golems animation

Developer(+1)

Haha yeah the only progression in the game is unfortunately the rate at which the faith replenish.

If I had more time I would have added heavier types of golems there that might need higher plant level to lift.

Submitted

Yea more types of golem would be cool too, lots of stuff yo can add to it after the jam!

Submitted

This was way more fun than I was expecting! After a while, my fingers were hurting a bit. But really well-made game regardless. Good job.

Developer

Thanks!

It is my goal to destroy people's hands with this game /s

Submitted

i like the idea and the art but why i need to watch the cutscene again and again make a skip button

Developer (2 edits)

Thank you for playing the game!

I'm pretty sure I did tell how to skip the cutscene when you play it the second time (unless you refresh your browser): it's the Esc key, and can be used even for the first time you play it although I hide the prompt for the first play (^_^;

Submitted

oh thannks 

Submitted(+1)

This is a  very cool game!  I think I got to the end by maxing out my mustard plant, but then the golems overwhelmed me. This was a really fun game and before a bunch of golems showed up I was having a lot of fun getting little trick shots by throwing them at each from either side of the plant. Something that could be added to give the game a little more juice is adding a little particle explosion so it's even more satisfying to blow them up. I  also really loved the music! It reminded me a lot of sega genesis music which is rad. I also think it might be a good idea  to either put a window around the game screen or make it so you don't have to drop the golems quite from the top if you're killing them that way. I kept running into an issue where when I  was trying to drop them quickly I would accidentally  move the mouse outside of the game window and then the game wouldn't register I had dropped the golem till    I clicked again. These are really minor issues though, Overall this was a really great game! Nice job!

Developer

Thank you!

Looks like my decision to make the game a tiny bit harder was a mistake. During the early development part of the game, you only need 3/4th of the velocity in order to kill the golems (translating to ~0.86 of the height) -- but I thought it was too easy so I increased the minimum velocity requirement (^_^;

Submitted

Pretty fun game! I like the godly hand tossing the golems. It would be nice to have some extra power-ups or buildings to spend the faith on just to spice up the gameplay a bit. Great work! Keep it up! 

Submitted

I like the idea, I like the art and I like the gameplay! Awesome! Good job!

Submitted

The art is great and mixes good to the music although taking an enemy is quite boring maybe you should add conveyer belts which leeds the golems to take more time to get there (so you need to think more) 

But overall good job

Developer

Thanks for the feedback.

I'm not quite sure what kind of system you are suggesting here but thanks for the feedback (^_^;

Submitted

Consider taking a look at my game. What i want to say is that you need to think of where is the most strategic point to place the golems

Submitted

Nice idea, I found a little hard to trough away the golems with the mouse. Could be nice to kill the other golems when they are hit by the one that you trough away. Good job.

Developer

Thanks for playing!

Not sure what you meant by "trough away" here but... you can kill golems on the ground by hitting them with another golem approaching them at high speed (e.g. when falling golem hits another golem on the ground, both golems die)

Submitted

I saw now that if you drop the golem they destroy but when is quite high..

Here is an example where I was expecting they will explode.. 

Developer (1 edit)

Ah, that one is the problem with the golems not being dropped from high enough place (^.^;

You needed to throw the golems higher to kill them (either drag drop from higher or fling them up)

I thought it would be way too easy if I lowered the velocity change needed to kill the golems but it looks like I made the game annoying to play instead