Really polished game, and an addictive core mechanic! Great "click-mania" style of game, with fitting sound effects! The types of code attacks felt varied which introduced more gameplay depth! The UI was also implemented very well! Some of the bullets which damaged the mouse felt a bit too quick for me (might be my bad gaming skills lol). Overall, very enjoyable game!
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DELETE!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
INNOVATION | #138 | 3.580 | 3.580 |
DESIGN | #204 | 3.440 | 3.440 |
THEME | #219 | 3.460 | 3.460 |
SOUNDS | #228 | 3.220 | 3.220 |
VISUALS | #312 | 3.520 | 3.520 |
OVERALL | #316 | 3.340 | 3.340 |
MUSIC | #336 | 3.000 | 3.000 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This was definitely a fun playthrough, fits the theme pretty well in comparison to a lot of other games I played. Plus it had full sound and music throughout which is the first time I've seen that this jam. Some feedback tho:
- The deleting, the fact the button is always in the middle of the screen gets a bit repetitive. Not to mention a little harder depending where the file you're deleting is. Having it spawn closer to the file itself would make it a little less repetitive. Since you're not constantly moving back to the middle of the screen.
- Some of the "modifiers" are hard to figure out how you avoid them. Ex. The explosion one, the shoot I generally figured out because I could see the projectiles flying, but since there's near no warning when the "code defender" comes onto the screen the explosions would generally get me before I even knew they were coming.
- The "time plus" files that you can delete randomly are a bit of a "oh I found this" mechanic. Which had me wondering if it was a specific file type or something for a bit. I feel like maybe making it so it is one could be nice. As a sort of specific powerup you have to go for. Maybe a random folder could instead be a "time folder" where you get extra time for deleting it. Something like that.
With the entirety of the game though I have to say the aesthetic was nice, the concept is interesting and it's definitely a fun time to try and avoid the code defender while deleting everything. The big thing personally for me would be to add some sort of very quick warning as to when it is coming. That way you have some warning for some of the things. (Explosions killed me a lot okay!)
Criticism - At the beginning in the story, I would suggest splitting up the words more into smaller chunks so people don't skip the reading because it looks like a lot. Also when the code thing first came I was very confused about how I died on how to avoid dying, so maybe in the tutorial emphasize more that the cursor is your player.
Support - The concept is super innovative and out there, and the visuals are reminiscent of old operating systems which I like.
It has a nice story, although the game itself is a bit repetitive. I wouldve liked stuff like if the screen flipped the controls also flipped to make it harder, and stuff like that, but overall it's good!
Great Game. Was really hard for me though. I really like the art style. :-)
Fun game. Could use some work and is very hard but overall nice game!
I didn't know why I lose, or how to prevent that, haha.
I think it has too much text in the "how's to", you need to be more concise.
The concept is great, I had fun, but I couldn't relate it to 'less is more'.
really cool idea with a great execution! i was a bit confused on why i lost at times but still really fun
This game is great. I like how code trying to stop you from deleting files in more different ways. I think It's original.
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