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A jam submission

Bullet JumpView game page

When you have less life, you have more power!!
Submitted by fire_soldier888 — 6 hours, 39 minutes before the deadline
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Bullet Jump's itch.io page

Results

CriteriaRankScore*Raw Score
THEME#4262.9742.974
SOUNDS#5072.5262.526
DESIGN#5462.7112.711
OVERALL#6102.6582.658
MUSIC#6172.1052.105
INNOVATION#6622.3682.368
VISUALS#6982.4212.421

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 36 · Previous page · First page
Submitted

The idea was interesting, but I think it could've been executed better. The player moves at a snail's pace at full health. I end up taking damage intentionally just so I can breeze through the level. There could have been a risk reward factor but the player has so much health it doesn't really matter. The artwork could use some work too, try using more simple shapes and a color palette! It can go a long way. It's got some rough edges but it's a cool game overall.

Submitted

Great job! very cool game :)

Submitted

Nice game, the world is cool and the different enemys are cool! Although the music is a bit repetitive but other than that its great! :)

Submitted

noce game

Overall a good game. i really like the idea of this and the movement was smooth.  :D

Submitted

Nice game! I think it's too easy and the player is too slow but overall,  good job!

Submitted

Neat game! One piece of feedback is perhaps the player should have less health so there is more risk in wanting to lower your health in order to jump more? Great job!

Submitted

Neat game! One piece of feedback is perhaps the player should have less health so there is more risk in wanting to lower your health in order to jump more? Great job!

Submitted

Rated it! I'm gonna reiterate on what I said in the pages comments:

a) the player moves VERY slowly and the jump hight is super low. I understand this is part of your interpretation of the theme but it feels very sluggish to move around. Work on the movement.

b) the graphics are cute, but as a fairly amatuer artist myself I can tell you that simple is ALWAYS better when you don't know what you're doing. Try using simple shapes, don't add detail where you can't make it look good. Another thing about the graphics is the resolution: A bunch textures look super soft and smudgy but some are very sharp, and that bizarre contrast (I assume something that has to do with the way you imported them into unity) looks really wrong. Your shading is also very inconsistent. Something to work on.

c) as for color work, there should usually be a big contrast between the foreground and background so they don't interfere or mix with each other: if the clouds (the background) are white, don't make anything in the foreground white as well (like the player) it happened multiple times that the player's white mixed with the cloud and i couldn't tell what's going on.

d) the UI shouldn't be so big, it distracts from the game and makes certain areas hard to click/see. pause button should be small and on the top corner, the health should not block half the screen, etc.

I'm sorry if I come off as a little harsh here, I just say this because I believe if there's a will there's a way, but only if you also have the will to take criticism and improve for next time. Hope to see you compete in more jams!

Submitted

Rated it! I'm gonna reiterate on what I said in the pages comments:

a) the player moves VERY slowly and the jump hight is super low. I understand this is part of your interpretation of the theme but it feels very sluggish to move around. Work on the movement.

b) the graphics are cute, but as a fairly amatuer artist myself I can tell you that simple is ALWAYS better when you don't know what you're doing. Try using simple shapes, don't add detail where you can't make it look good. Another thing about the graphics is the resolution: A bunch textures look super soft and smudgy but some are very sharp, and that bizarre contrast (I assume something that has to do with the way you imported them into unity) looks really wrong. Your shading is also very inconsistent. Something to work on.

c) as for color work, there should usually be a big contrast between the foreground and background so they don't interfere or mix with each other: if the clouds (the background) are white, don't make anything in the foreground white as well (like the player) it happened multiple times that the player's white mixed with the cloud and i couldn't tell what's going on.

d) the UI shouldn't be so big, it distracts from the game and makes certain areas hard to click/see. pause button should be small and on the top corner, the health should not block half the screen, etc.

I'm sorry if I come off as a little harsh here, I just say this because I believe if there's a will there's a way, but only if you also have the will to take criticism and improve for next time. Hope to see you compete in more jams!

Submitted

Really interesting and fun game! The theme was interpreted nicely and the movements feel good (except when you are slow). But some things that would have made this game a bit better is that the bullets can pass though walls and that the player has a lot of health. I think if the player had less health, the player would think about if they should get hit or not.

Submitted

Firing felt very good! Just wish there were more things to shoot. Great job.

Submitted

Its a fun game but its missing one thing to make it better. Its double jump!

Submitted

Interesting concept, but I wish level design was a bit nicer (Level 5 is much shorter and easier than any other stages)

Also I think the player should have less hp, the game would be less boring then

Minimap feature is pretty nice tho, good job!

Submitted

The mini map was a neat feature

Submitted

First off good job on this entry. The number of levels, and features  (The minimap's pretty cool) were pretty ambitious for the time frame. The only criticism I have is that the movement is very finicky. Jumping on inclines not registering sometimes being  the biggest problem.

Submitted

I enjoyed playing this game. Visuals have nice cartoony feel, the enemy AI was fine, but the movement felt kind of slow at the beginning useless you get hit by a lot of projectiles. Maybe it would have been better to let the player shoot faster instead. Also I noticed you can still shoot while the game ins paused, but that isn't a big issue.

Submitted

I liked the game!

Really liked the visuals, as if I'm really moving my way up a building that's in construction. I also liked that there was a minimap which showed the entire level in real time, really cool! The UI is a bit on the bigger end, which made it get in the way of where you're going. I personally would also liked to have the camera a bit more zoomed out.

Levels weren't too long or too short, solid work!

Submitted

This is a nice game! The less life, more power adds a nice sense of risk and reward to the game! Though the in some levels the minimap gets in the way of things

Overall Good Submission, I will rate it when the jam ends for sure!

Viewing comments 20 to 1 of 36 · Previous page · First page