Cool idea mechanically, though could've used a tutorial. Overall, good job!
Abox
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The idea was interesting, but I think it could've been executed better. The player moves at a snail's pace at full health. I end up taking damage intentionally just so I can breeze through the level. There could have been a risk reward factor but the player has so much health it doesn't really matter. The artwork could use some work too, try using more simple shapes and a color palette! It can go a long way. It's got some rough edges but it's a cool game overall.
Woah! This one is really cool. The mechanic is totally original, it takes a getting used to but it's so cool. Reminds me a little bit of bomberman. The dark and gloomy aesthetics are super neat too. I think leaving some breadcrumbs where the player needs to go would've helped a lot, but other than that this is fantastic.
There is a lot to love about this game. The whole "feel" of the game is comfortable, right at home. It reminds me a lot of stardew valley or harvest moon. The art is very charming and the sounds are soft and realistic. It really immerses me in the game. Though the game can be a bit laggy sometimes, this is a great entry!
Wow! I'm a real fan of this one, I love how the theme isn't tied in mechanically but as a game developer lesson. That good graphics doesn't have to be pretty sprite art, but it can be minimal and still look good! I also love every new gimmick is shown in a safe area and it gets expanded on in the next screen.
The controls are also very tight. Great job on this one.