Definitely the best snake-esc puzzle game I've played in the jam, the amount of mechanics you managed to get in 4 days is impressive and it adds a lot to these puzzles. The worm holes are my favorite out of all of them. Good job!
Abox
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This game is great, I love that you can speed up or slow down the ship a little bit it just gives that extra bit of wiggle room. I love that some of the enemies take advantage of the mechanic here, like the shielded guys or the ones that move in a sine wave (I always get hit by them near the edges of the screen). For me, this is an easy top 100 game
I love the character art but I found the gameplay a little lacking. Congratulations on your first Jam entry though! That's something to be proud of. I think there's something cool here (Nuclear Throne + Bow and Arrows?), where more thought is put into shooting your enemies because you have to hold and release. Keep making cool stuff!!
I got a lot of Kirby vibes from this, especially on the game over screen. The concept here is pretty creative! It's a big game of risk and reward. Do you increase put more obstacles to get more money and increase your (evilness?) score faster? Or do you take it easier and risk not meeting the score? It's fun to see where to strike that balance.
Props to building a MetroidVania game in 4 days, that's an accomplishment to be proud of. The game is at it's best when you string together a bunch of moves, like lasso-ing and then dashing into a wall and then grabbing onto the ring you lasso'd onto. The controls are a bit awkward at times but other than that this is a good time.
I really like that you have to switch between two weapons that act fairly differently. It's just enough spice to keep this game fresh. The music, art, design is all rock solid. Basically, this game is super good! Also, I really like it when games use the main mechanic in the main menu, like here where the buttons are something you physically have to grab.
I like this game a lot, I think you have a good thing going with the gameplay loop. It's like a more active version of an incremental game. I think the recall mechanic becomes really interesting when you get a second arrow, since it makes up for no longer being able to shoot straight. Good job on this one!
Pretty cute game, it kinda reminds me of islanders mixed with Tetris and that makes a really fun combination! One piece of feedback is that I wish the game showed a little more information. For example, I wish that the room currently selected will show what rooms it likes and doesn't like. And it'd be also nice if there was an indicator of where the building will exactly land (like the ghost pieces in tetris). Overall, good game!
This is a super cute game!! Definitely my favorite part is customizing my little blob guy. The very brief tutorial is nice. I didn't know you were able to grab multiple orbs until a bit later on but I actually really like that mechanic. It's risk reward and it adds that right amount of depth an arcade game needs. Good entry!!