Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Abox

59
Posts
38
Followers
10
Following
A member registered May 30, 2017 · View creator page →

Creator of

Recent community posts

Definitely the best snake-esc puzzle game I've played in the jam, the amount of mechanics you managed to get in 4 days is impressive and it adds a lot to these puzzles. The worm holes are my favorite out of all of them. Good job!

Super cute and polished game! It got surprisingly difficult for such a simple mechanic but I liked it a lot. And I'm glad that everyone universally loves Jason, as they should.

Cool creative concept, I like how hectic it gets when you have all three bow types you need to draw and there's a big stack of them. Surprisingly the circle was the hardest to draw consistently.

Oh my god the hamsters so expressive, the animation work here is just really really well done. I think my favorite bit here is just when you die, Tammy looks back serval times in horror lol

This game is great, I love that you can speed up or slow down the ship a little bit it just gives that extra bit of wiggle room. I love that some of the enemies take advantage of the mechanic here, like the shielded guys or the ones that move in a sine wave (I always get hit by them near the edges of the screen). For me, this is an easy top 100 game

Personally for me, it's just the layout. J and L  are little too close to WASD so it felt a little awkward. I think control rebinding or alternative control layouts would go a long way.

Cool exploration of screen wrapping, cute polished experience overall. Also, love the main character.

Really cool game, having to use inspect element to continue the game is some meta stuff I haven't seen in a long time. Great job on this one!

I love the idea of drawing different shapes to cast different spells, it provides some inherent risk / reward that I didn't expect. Drawing hexagons and pentagons is a lot harder to draw with a enemies and projectiles on the screen than it is to draw circles. Art is awesome as well!

I'm glad to see some Tetris Attack / Puzzle League representation! Game is good overall, though I think it would've been cool if you could make larger loops to score bigger

I love the character art but I found the gameplay a little lacking. Congratulations on your first Jam entry though! That's something to be proud of. I think there's something cool here (Nuclear Throne + Bow and Arrows?), where more thought is put into shooting your enemies because you have to hold and release. Keep making cool stuff!!

It took a minute to understand this game but wow this is definitely one of the more creative games I've seen for this jam. I like how tactile everything feels, it kinda reminds me of that Mario 64 DS minigame where you have to sort the bomb-ombs. Also, love the mouse

I got a lot of Kirby vibes from this, especially on the game over screen. The concept here is pretty creative! It's a big game of risk and reward. Do you increase put more obstacles to get more money and increase your (evilness?) score faster? Or do you take it easier and risk not meeting the score? It's fun to see where to strike that balance.

Numbers goes up, my brain happy! Pretty cool take on the ouroboros theming by making it Balatro-ish.

Props to building a MetroidVania game in 4 days, that's an accomplishment to be proud of. The game is at it's best when you string together a bunch of moves, like lasso-ing and then dashing into a wall and then grabbing onto the ring you lasso'd onto. The controls are a bit awkward at times but other than that this is a good time.

I love the art a lot, game reminds me of a lot of Nitrome stuff. I also really like you can see the upcoming versions of the level as well. I think the level objects and background objects blend in a little too much but other than that, this is polished and good!

I really like that you have to switch between two weapons that act fairly differently. It's just enough spice to keep this game fresh. The music, art, design is all rock solid. Basically, this game is super good! Also, I really like it when games use the main mechanic in the main menu, like here where the buttons are something you physically have to grab.

You can parry the log so this game immediately gets 5 stars, also love the art for the intro sequence!

Pretty creative game, the whole concept is well executed and very well polished. It took a minute to understand the game but once you understand how it works what's here is fun!

Good arcadey fun, the music and art rocks.

Congrats on finishing your first game!

Did not expect this to turn into a bullet hell boss fight, music is pretty good props to the composer.

Larry, I don't know you built this looping funhouse. But it's messed up that you live in it and I hope you move out to a normal house soon.

I already like the art a lot but the fact you hear the results of what you actually played at the end of each song makes this game 100x better. This one's great

I think what's here is pretty cool, it reminds me a lot of those interactive programs that'd visualize how certain things work in physics, chemistry etc... I was initially confused on how the blue block worked on level 3 but I understood eventually. Hope you expand on this more!

It took a minute to wrap my head around on what the rules of the game were but once I figured it out I think there's something cool here. I hope you continue to explore this idea further!

I like this game a lot, I think you have a good thing going with the gameplay loop. It's like a more active version of an incremental game. I think the recall mechanic becomes really interesting when you get a second arrow, since it makes up for no longer being able to shoot straight. Good job on this one!

Really cute art, I love the theming of using a snake as a lasso.

Such a beautiful narrative... Made me shed a tear... This is truly a top 100 game of all time.

This might be the greatest game of all time with the greatest tutorial of all time

Movement took a little bit to get used to but its extremely fun. Loving the pixel art in this one.

Really well executed puzzle platformers. A couple levels I got stumped and then had that "ah-ha!" moment. Very well done.

Massive kudos to making and submitting a scratch game to the jam!!!

Short n' sweet little game. I like that there's multiple level objects that interact with the scale of your character. Like the springs, size specific blocks and the literal weight scale at the end.

Pretty cute game, it kinda reminds me of islanders mixed with Tetris and that makes a really fun combination! One piece of feedback is that I wish the game showed a little more information. For example, I wish that the room currently selected will show what rooms it likes and doesn't like. And it'd be also nice if there was an indicator of where the building will exactly land (like the ghost pieces in tetris). Overall, good game!

Really cute game! I was kinda confused at the start, it would benefit from some sort of tutorial, I wasn't aware that you had to buy supplies for your store. But overall I thought it was fun, I spent way longer playing this than I expected.

Not only is it super polished but it also surprises you with a really cool twist I would've never seen coming. 5/5

This is a super cute game!! Definitely my favorite part is customizing my little blob guy. The very brief tutorial is nice. I didn't know you were able to grab multiple orbs until a bit later on but I actually really like that mechanic. It's risk reward and it adds that right amount of depth an arcade game needs. Good entry!!

Cool idea mechanically, though could've used a tutorial. Overall, good job!

It's interesting, but the controls and physics are a little wonky. Sometimes my jar will fling across the screen and sometimes it's normal. Other than that you did a good job!