The art is so charming, I think if you added upgrades at the end of the jetpack section this could be a great incremental game!
Abox
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I love the art for this one it's soo good, it's very much along the lines of Öoo or Elec Head. It's a fun challenging trying to work with the jump king esc controls. Though I do wish falling and hitting a wall (not from jumping) didn't bounce you, it can made some rooms more difficult than I thought it'd be. Great game overall!
This game is great, I love that you can speed up or slow down the ship a little bit it just gives that extra bit of wiggle room. I love that some of the enemies take advantage of the mechanic here, like the shielded guys or the ones that move in a sine wave (I always get hit by them near the edges of the screen). For me, this is an easy top 100 game
I love the character art but I found the gameplay a little lacking. Congratulations on your first Jam entry though! That's something to be proud of. I think there's something cool here (Nuclear Throne + Bow and Arrows?), where more thought is put into shooting your enemies because you have to hold and release. Keep making cool stuff!!
I got a lot of Kirby vibes from this, especially on the game over screen. The concept here is pretty creative! It's a big game of risk and reward. Do you increase put more obstacles to get more money and increase your (evilness?) score faster? Or do you take it easier and risk not meeting the score? It's fun to see where to strike that balance.
Props to building a MetroidVania game in 4 days, that's an accomplishment to be proud of. The game is at it's best when you string together a bunch of moves, like lasso-ing and then dashing into a wall and then grabbing onto the ring you lasso'd onto. The controls are a bit awkward at times but other than that this is a good time.
I really like that you have to switch between two weapons that act fairly differently. It's just enough spice to keep this game fresh. The music, art, design is all rock solid. Basically, this game is super good! Also, I really like it when games use the main mechanic in the main menu, like here where the buttons are something you physically have to grab.








