It has cool lore behind that fits into the theme and is well made, congrats ;)
Play game
Akamai's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #22 | 3.364 | 3.364 |
Overall | #30 | 3.227 | 3.227 |
Presentation | #31 | 3.409 | 3.409 |
Originality | #58 | 2.909 | 2.909 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Really beautiful game! Maybe if you could have some on screen UI/compass/Map to indicate which direction to go towards that would be helpful! Great work :D
This was really neat! The atmosphere was very intense, but I was grateful the robots had such short memories, ha. I really enjoyed it, well put together and everything worked swimmingly. Great entry. :)
The presentation is great and I like how you are using that one part as some kind of hub area. But as a player I couldn't figure out what I was actually doing and until the last level the boxes felt a little random. Also in the later levels I couldn't figure the correlations between the switches and the barriers and it felt almost like having to guess how to use the switches, which wasn't very fun. But overall I still liked it!
Can tell a lot of effort went into this -the art and level design was great!! Good music too! Great work! :D
Clever & responsive! Good use of stealth here, enough visual information to detect danger. The sound works with the pased actions you get to make. Love the idea. Maybe it would be cool to have the iris transition with you being exposed by the security instead of a bar that rises up. Also a little more dialog would help to get a clearer goal for the end. Not really sure what to do with the cubes and the lasers. Fun project!
I really like the look of the game!, nice concept and gameplay, especially great use of AI
Cool game, not sure how many endings it has but I think I got the bad one. If I have any suggestions in the future, I would just say make the character feel as though he has some weight.
There's a lot of level for such a short time. Character speed felt on the peppy side for a stealth game, but I suppose if the main were slower I'd have taken issue with that instead. Robots seem to lose attention quickly, which is a good thing. Having them follow you relentlessly would be annoying. When I realized how slowly exposure built up I was able to cheese thing a little bit, but I kept playing. Mechanically I don't think there's anything novel, but it's still a good piece of work.
There's a lot of level for such a short time. Character speed felt on the peppy side for a stealth game, but I suppose if the main were slower I'd have taken issue with that instead. Robots seem to lose attention quickly, which is a good thing. Having them follow you relentlessly would be annoying. When I realized how slowly exposure built up I was able to cheese thing a little bit, but I kept playing. Mechanically I don't think there's anything novel, but it's still a good piece of work.
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