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Book of Thoth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun & Design | #1 | 4.263 | 4.263 |
Focus & Theme | #1 | 4.316 | 4.316 |
X Factor | #1 | 4.053 | 4.053 |
Music & Sound | #1 | 4.158 | 4.158 |
Overall | #1 | 4.149 | 4.149 |
Graphics & Animation | #2 | 4.158 | 4.158 |
Technical | #3 | 3.947 | 3.947 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
What "8-Bit" restrictions did you use?
Team Size
Will you continue work on the game after the jam?
How does your game apply the theme, Ancient History? (optional)
My inspiration for the game comes from Ancient Egyptian mythology. Thoth—the Egyptian god of the moon, writing and knowledge—is not an evil or malevolent god, but he seeks to preserve cosmic order and will do what's right to keep balance in the world, even if that means stopping the player from reaching Thoth's magic works.
Which diversifiers did you use, if any? (optional)
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Comments
The last level was an epic boss battle. It took me three attempts to beat the game, but seeing the plot twist at the end was definitely worth the effort.excellent level design I loved it.
I'm glad you made it all the way! As best I can tell, there are only a handful of us that have beat the game and know about Thoth's final secret XD.
Thanks for playing!
The art, music, and gameplay flow so well together. Really well done!
Thanks for playing!
good game
Thanks for playing!
every aspect of this game is simply awesome: art, audio, gameplay… it’s all top-notch stuff, and everything comes together incredibly well to form a cohesive and complete game with tons of charm. the scope is quite tight, but there’s still a lot of variation in levels, enemies, and pickups. it’s just a really well-made jam game.
it took me a few levels to realize there’s a double-jump, and a few more moments to realize it’s actually a triple-jump that lets the man fly by flapping his arms — is that foreshadowing? jokes aside, I assume it’s unintended since it’s pretty finicky. it only works from a short jump, so I guess it’s a bug with the variable jump height implementation. I’ll send a GIF on the Discord to show it off.
I got to the final boss on my 3rd or 4th attempt, but didn’t manage to beat him. I initially really enjoyed that final level, but the fight underlined my main critique about this game: untelegraphed attacks. it applies to nearly everything that deals damage, like snakes and birds close to the edge of the screen, but it was especially egregious during the final level when Thoth summons ghost gators from below. I guess the pattern is learnable, but dying to unavoidable attacks was kinda lame, and I didn’t feel like playing through the early levels to try again. maybe I’ll try more another day though.
still, it’s a minor complaint (or skill issue), and I think this is a 5/5 jam entry regardless. nice work!
oh, one more thing: the height of the player character is pretty awkward — the thin but tall shape makes it really tricky to dodge horizontal threats. I think a shorter character would have made the game even more enjoyable. cheers!
Thanks for playing my game and for all of the really great feedback here!
So pro! It was a super cohesive experience. Great art, great music and sound design, great level design, and really cool and creative use of the theme integrated all the way through. I really appreciated the variance of the enemies and tactics as I progressed, and the smart aim of Thoth. *Chef kiss*
Thanks for playing my game and also for the kind words about it!
This one's really good. I completely disagree with people suggesting a drop down mechanic, having less options can sometimes make a game mechanically more interesting and I think that's what makes this one just the right amount of extra difficult. You have to plan ahead with movement, I love it.
How many levels are there? I got to the second one with birds.
Oh, one nitpicky thing I guess: to someone who doesn't pay attention in the intro (me) it wasn't clear that you're supposed to collect the gold parts to finish a level. Figured that out a little late.
You got so close to the end! There are 10 levels in total (including the final boss fight).
Thanks for playing and thanks for the feedback! I think next time I’ll try to build more of a tutorial into the first level in addition to any walls of text up front.
This game is awesome, was very fun throughout. Great job.
I'm glad you had fun playing—thanks for playing and sharing your feedback!
Good platforming, I am glad your character didn't feel slidie or floaty while maneuvering. The ability to drop down to a platform below ( with using pressing down and A. ) have been nice. All in all I think it was a well polished and fun game.
I received similar feedback from others about implementing a drop down mechanic—my concern was that it would have made the game too easy, but then again that could just be tunnel vision from spending the past week too deep into dev here. Thanks for playing and thanks for the feedback!
Wow! This is great! I love the music and the color palette. The gameplay is very old-school arcade in a good way. It kind of reminds me of Donkey Kong. Great work!
Donkey Kong was a huge inspiration here for this one, and I'm glad it came through in the final game. Thanks for playing and sharing your feedback!
The most fun i had in this jam, the levels are challenging but they feel fair, overall amazing game
Wow! I had a ton of fun making the game, and I'm glad it translated to fun for others here, too! Thanks for playing and sharing your feedback.
Artstlyle and music are very consistent together. Nice entry!
I had a lot of fun doing all the art for this one; I'm very fortunate that I found a good track that worked for the music here, too. I was sweating bullets trying to find just the right track. Thanks for playing and sharing your feedback!
Oh great now I'm a little birdie..
If you get far enough along in the game you can be big birdie, too. Thanks for playing!
Nice! Fellow Godot Dev! I enjoyed it! Final Score: 815.
Nice high score—my highest score so far is 2810, which includes all of the extra points from the final boss level. I picked up Godot a few months ago, and I'm _loving_ how fast it is to prototype and build out games. Thanks for playing and sharing your score here!
I already knew what I was rating your game but I replayed it anyway because its so fun, great game!
Thank you so much for playing it again, and thank you for your feedback earlier in the dev cycle! I think it made a difference!