Thank you so much. I always appreciate feedback!
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The simple game mechanic of cleaning works very well in combination with the lovely voice acting, and empty atmosphere of of the space ship. I eventually attempted my own space walk and was genuinely scared of starnding in deep space. Really nice game, I would suggest to make the audio tapes less hidden, maybe use a bigger model for them, because they're the core of the game imo. Really fun to listen to.
THIS is also what game jams should be about, creating new, interesting and complex game mechanics. I loved the puzzles, especially the numbers on the blackboard but also the subtle language built into the world like the countdown timer in the vent. I THINK xode means wait... could be wrong though.
This game did a great job at making me feel like I was in an alien world through it's mechanics and that's quite an achievement, so very well done. I genuinly think you should further build on this ide in the future, but also try to find a better way to introduce the mechanic to the player. I was confused at the beginning. But once it clicks, it's great.
Hey, nice atmospheric horror game! Very good sound design as well. I also like that the monster was only subtley/barely ever shown. Adds a lot to the horror.
Only thing I'd have to say is, it would be nice to have an option for camera sensitivity and fov, but I get that it can be difficult to add that under a time constraint.
thanks for the feedback. I'm aware of the bug you are talking about, unfortunately I didn't get to fix it before the deadline and was just hoping people won't encounter it a lot. Try restarting the game (or reloading the game page if you're playing the web version) when that happens.
Very interesting concept and nice puzzles! I'm less fond of the red falling capsules, since I was just trying to time the start correctly, and that was a little less fun then the other mechanics.
Very interesting project. Would be interesting to know what text you put into the AI image generator.
I think the binary dialog was a little too much, cause I guessed the plot twist by that.
You know what I love? When Jam Games have small campaigns like these. I enjoyed it a lot, especially the ending!
I was a little confused at the beginning about how the attacks work, but then I got the hang of it and got addicted to that gameplay. Nice stuff.
Hey I liked this. Really nice platformer. Neat graphisc, cute music!
Feedback: the camera shouldnt be slower than the player because then you cant see what you are running towards. A little drag is okay but when it's too much it can get annoying.