Hi thanks for the comment :)
Roguelike sequel coming soon (probably not soon, but some day I hope haha)
Very interesting idea! I did manage to finish!
Have a couple of notes:
- An easy way to make it clear that there's a double jump is to have a level early on with a giant pit that **obviously** can only be overcome by a double jump, most players try to hit double jump intuitively then
- I noticed that hitting the edge of the screen at the top bounces you off, which doesn't feel right. I would either close it off with the tiles, then it would make kinda sense or just let the player go off screen there.
- Collisions in general but specifically for the jump pads are too large. In one level I was falling next to a pad and clearly not touching it but it sent me up anyways.
This one's really good. I completely disagree with people suggesting a drop down mechanic, having less options can sometimes make a game mechanically more interesting and I think that's what makes this one just the right amount of extra difficult. You have to plan ahead with movement, I love it.
How many levels are there? I got to the second one with birds.
Oh, one nitpicky thing I guess: to someone who doesn't pay attention in the intro (me) it wasn't clear that you're supposed to collect the gold parts to finish a level. Figured that out a little late.
The simple game mechanic of cleaning works very well in combination with the lovely voice acting, and empty atmosphere of of the space ship. I eventually attempted my own space walk and was genuinely scared of starnding in deep space. Really nice game, I would suggest to make the audio tapes less hidden, maybe use a bigger model for them, because they're the core of the game imo. Really fun to listen to.
THIS is also what game jams should be about, creating new, interesting and complex game mechanics. I loved the puzzles, especially the numbers on the blackboard but also the subtle language built into the world like the countdown timer in the vent. I THINK xode means wait... could be wrong though.
This game did a great job at making me feel like I was in an alien world through it's mechanics and that's quite an achievement, so very well done. I genuinly think you should further build on this ide in the future, but also try to find a better way to introduce the mechanic to the player. I was confused at the beginning. But once it clicks, it's great.
Hey, nice atmospheric horror game! Very good sound design as well. I also like that the monster was only subtley/barely ever shown. Adds a lot to the horror.
Only thing I'd have to say is, it would be nice to have an option for camera sensitivity and fov, but I get that it can be difficult to add that under a time constraint.
Here is mine: https://morfy.itch.io/invaders-from-another-world
Tried doing hand drawn animation
This one is mine, if you wanna check it out: https://morfy.itch.io/invaders-from-another-world
