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Morfy

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A member registered Jun 22, 2018 · View creator page →

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Hi thanks for the comment :)

Roguelike sequel coming soon (probably not soon, but some day I hope haha)

Very interesting idea! I did manage to finish!

Have a couple of notes:

- An easy way to make it clear that there's a double jump is to have a level early on with a giant pit that **obviously** can only be overcome by a double jump, most players try to hit double jump intuitively then

- I noticed that hitting the edge of the screen at the top bounces you off, which doesn't feel right. I would either close it off with the tiles, then it would make kinda sense or just let the player go off screen there.

- Collisions in general but specifically for the jump pads are too large. In one level I was falling next to a pad and clearly not touching it but it sent me up anyways.

Once you get the hang of it, it's quite addictive actually. 

I feel like it's a little unnecessary to have a different key for removing crops? You could simplify the controls by making it all be just one key for "interact". 

Also, well done on the bells, it feels sooo  good hitting them !

Very good entry. Although I'm not sure I understand the circling mechanic ^^

I built the Sphinx!

Nice short game, I think a little music and a few sound effects would have added a lot. 

This one's really good. I completely disagree with people suggesting a drop down mechanic, having less options can sometimes make a game mechanically more interesting and I think that's what makes this one just the right amount of extra difficult. You have to plan ahead with movement, I love it.

How many levels are there? I got to the second one with birds.

Oh, one nitpicky thing I guess: to someone who doesn't pay attention in the intro (me) it wasn't clear that you're supposed to collect the gold parts to finish a level. Figured that out a little late. 

Yo, we accidentally made very similar thumbnails!

About the game, having no victory scene/animation and immediately cutting to the next level is a little abrupt and confusing. Other than that, quite an interesting idea for a mechanic.

Wow, that was really fun. I initially didn't read the game page and had no clue about the destroying walls mechanic and thought it was way too difficult at some point. But now it makes much  more sense and is very strategic actually. 

My high score was 16900

Don't know if that's any good ^^

Thanks for the reply :)

Definitely more penguin games in the works, wanna have voice acting for the next one... ^^

Thank you for the feedback. Happy you had fun. 

I will add it asap.

You can also send your feedback to me via E-mail: morfyy1313@gmail.com

Thank you so much. I always appreciate feedback!

Congrats!

Glad you enjoyed it. Also, nice to hear from you. I fondly remember your super-floaty project.

Thanks for playing. Glad you noticed the extra sound effect for a double-hit, I pruposefully added that to make it feel more satisfying.

The simple game mechanic of cleaning works very well in combination with the lovely voice acting, and empty atmosphere of of the space ship. I eventually attempted my own space walk and was genuinely scared of starnding in deep space. Really nice game, I would suggest to make the audio tapes less hidden, maybe use a bigger model for them, because they're the core of the game imo. Really fun to listen to.

THIS is also what game jams should be about, creating new, interesting and complex game mechanics. I loved the puzzles, especially the numbers on the blackboard but also the subtle language built into the world like the countdown timer in the vent. I THINK xode means wait... could be wrong though.

This game did a great job at making me feel like I was in an alien world through it's mechanics and that's quite an achievement, so very well done. I genuinly think you should further build on this ide in the future, but also try to find a better way to introduce the mechanic to the player. I was confused at the beginning. But once it clicks, it's great.

Thank you so much for the kind words! :)

Hey, nice atmospheric horror game! Very good sound design as well. I also like that the monster was only subtley/barely ever shown. Adds a lot to the horror.

Only thing I'd have to say is, it would be nice to have an option for camera sensitivity and fov, but I get that it can be difficult to add that under a time constraint.

Yes that bug is frustrating and it really annoys me that I can't fix it till the submission period ends.

Here is mine: https://morfy.itch.io/invaders-from-another-world

Tried doing hand drawn animation

This one is mine, if you wanna check it out: https://morfy.itch.io/invaders-from-another-world

thanks for playing!

thanks for your feedback

(1 edit)


Play Free Now: https://morfy.itch.io/invaders-from-another-world

Invaders From Another World is a hand-animated game, heavily inspired by the likes of Cuphead and Hollow Knight. It also takes inpsiration from the soulslike genre. The visuals are strongly referencing the style of 1920-1930 rubberhose cartoons.

This game was a submission to the Brackeys Game Jam, which was a 7 days long contest to develop a game. The Theme for the jam was "You are not alone".  Invaders From Another World subtley builds on that utilizing the sci-fi genre. It is essentially about aliens invading our planet - which concludes to the statement that we as humanity "aren't alone in the universe". There is no direct storytelling to find in this game, however, you can visually observe that you play as a country man who is battleing a flying saucer on his own in a rural area - at night time. Any story beyond that is for you interpret or imagine.

You can play Invaders From Another World for FREE right now, in the browser or as a windows desktop download. This was also the first game for which I edited a trailer. In the trailer you can see the sprites in their physical forms: ink on paper.



thanks for the feedback. I'm aware of the bug you are talking about, unfortunately I didn't get to fix it before the deadline and was just hoping people won't encounter it a lot. Try restarting the game (or reloading the game page if you're playing the web version) when that happens.

Thanks for the positive response :)

Hey this is really fun! I love the robot making fun of me, it's hilarious and cute.

Yes, you don't have to kill the enemies.

Thanks for the positive feedback :)

Fun little game!

My highscore was: 4000

Really cute game! Nice boss fight at the end.

Very interesting concept and nice puzzles! I'm less fond of the red falling capsules, since I was just trying to time the start correctly, and that was a little less fun then the other mechanics.

Hey, you made a very good puzzle platformer! Nice job and good use of the theme.

Thanks for your feedback. I really appreciate it.

Very interesting project. Would be interesting to know what text you put into the AI image generator. 

I think the binary dialog was a little too much, cause I guessed the plot twist by that. 

A very good idea executed perfectly! 

And thanks for the chocy milk.

Very interesting idea! 

Reminds me of Please dont touch anything

Interesting game. The camera is a little confusing though.

Really nice graphics!

You know what I love? When Jam Games have small campaigns like these. I enjoyed it a lot, especially the ending!

I was a little confused at the beginning about how the attacks work, but then I got the hang of it and got addicted to that gameplay. Nice stuff.