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awesome that you enjoyed it. I wasnt planning to make it a baby at the end, i really dont know why my instinct told me, its GOTTA BE A BABY AT THE END! :'D making this game was lots of fun, glad you liked it.
A simple idea, but actually quite fun. My highscore is 696. I will try beating that though. Doesn't seem good enough yet. i really like your games lol
Edit: the executable of the game shouldn't be hidden in the directory tree. you could have a shortcut file to the executable at your parent directory, so people don't have to search for the game
awesome game. I think my highscore was 5200.
At one point I was just cycling through all of the spheres and smashing the shoot button, thinking I had discovered the ulimate strategy. Then I noticed that shooting the blue cubes isnt a good idea...
sry for kinda late response. yeah, as far as i remember level 5 was made to introduce you to the no signal tiles so you didnt need any commands for that.
level 7 is the main level for the no-signal-tiles. the whole game is suppose to be you remote controlling a robot, and therefore some times the signal is bad and you can't see what is at a certain tile. thats basically the black no-signal-tiles. and in level 7, since you cant see whats there you gotta guess your way through.
thanks, for commenting. always appreciate it.
Great game, i love the shoppy rock thing lol. My only feedback would be to add a short "god-mode" when you get hit so have you have a little time to get away from the enemy before you get hit again. without something like this you can easily get hit mutliple times by just one mistake and it feels a little unfai.
Keep up the great work.
thanks for the feedback, the enemies doing 90 damage really are suppose to be rediculousy hard. wanted the player to be scare at every corner of the game. not sure if that worked that well, but still, they are suppose to be very hard.
great game! my biggest complain is that the font and main menu doesnt really fit the artstyle, so yeah its a great game. its hard to move around corners, but thats not a bad thing, really.
(just one thing for the future maybe, driller co-op)
I love it! Very nice concept. Also the art is really great.
Feedback: it should explain somehow what the cats do, the cats are a little hard to see on the background, maybe make the background a little darker, and the white area should disappear after cat placement.
Overall, i like it, really great.
I love it!
1 BUG (+SPOILER): When you give the bag of tool to the girl, it stays in the inventory.
And I honestly like everything about the game. The dialog, characters, art, puzzle ((SPOILER) the puzzle with the mom and son wasnt really hard but neat).
Nitpicky thing: Make the black outline for the dialog text thicker, please, thanks LOL
Overall, nice game.
Very thanks for your feedback, my major goal with this game was to make it as simple as possible. I overscope a lot on games. And especially in this jam overscoped way too much and had to scrap my whole previous game idea. There was still 2 days left for submission so decided to make something really simple, so simple that i would ironically call it Underscope (like the opposite of overscope).
Thanks for the feedback, Im really glad you enjoyed the game. That was all I wanted to deliver. The music is by the guy who hosted the jam, MrJoshuaMcLean. You can check out his royality-free music if you want: http://mrjoshuamclean.com/royalty-free-music/ I think the song I used was called 'River'.
And you should also check out his Twitch, he streams a lot game dev related stuff: https://www.twitch.tv/mrjoshuamclean
The very first level on the list isnt suppose to be playable thats why it says N/A. I use that slot for a "level 0" where i test all the games mechanics. the rest of the levels are all playable at all time. click connect to start. Thanks for playing the game, I appreciate it! :)
First at all thanks for playing and thanks for the honest feedback. Always appreciate it. And it's a bug that the game runs so fast. For some reason delta isnt doing its job right. Since the games speed dicreases in lower fps and increases in higher fps. I have checked my code multiple times and showed it to others, seems to be okay. My current fix is to force run the game on 60 fps so it doesnt go above. And the thing about the camera... I always wanted to implement it but i have no idea how you would do that in godot. Shouldnt be too hard to find out though. I'll try implementig it in my next game.
The idea its self is cool. Having music is always nice. And really like the art. Shouldnt be able to hoe myself though. I really would like to play more but for some reason every time i pick up from the weed barrel i cant move anymore dont know why.
thanks a lot for the positive feedback. i wanna rethink the camera a bit and add sounds and music when the judging period is over. I made the levels like an hour before deadline so yes i had no time for music and stuff.
I like it feels very polished. i think the skeletons were introduced to quickly. maybe should have a small level first with only one skeleton where you make sure the player sees the skeleton. and i couldnt do above level 7. didnt find the second button.