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THIS is also what game jams should be about, creating new, interesting and complex game mechanics. I loved the puzzles, especially the numbers on the blackboard but also the subtle language built into the world like the countdown timer in the vent. I THINK xode means wait... could be wrong though.

This game did a great job at making me feel like I was in an alien world through it's mechanics and that's quite an achievement, so very well done. I genuinly think you should further build on this ide in the future, but also try to find a better way to introduce the mechanic to the player. I was confused at the beginning. But once it clicks, it's great.

Thanks so much for the kind words. I’m glad you had fun with the game. Yes you’re exactly right; ‘xode’ means ‘wait’. Those verbs (along with pele (help) and jade (push/press)) were the ones I was most worried about being able to teach to the player, and xode was the most important of the three, so I’m glad that came across. I do think I’ll try to build on this and work out some of the issues once the jam is over.