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A jam submission

Path of ShadowsView game page

Face your reflections, conquer the shadows, and prove your soul worthy in a trial of fate.
Submitted by UGLY GAMES — 4 days, 14 hours before the deadline
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Path of Shadows's itch.io page

Results

CriteriaRankScore*Raw Score
Focus & Theme#53.5633.563
Graphics & Animation#83.6253.625
Technical#103.1883.188
X Factor#113.0003.000
Overall#123.1563.156
Fun & Design#133.0633.063
Music & Sound#192.5002.500

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you credit all assets in-game (including your own) as required by the rules?

Yes

What "8-Bit" restrictions did you use?

Extra such as palette sprite and tile limitations

Team Size

Solo (1)

Will you continue work on the game after the jam?

No - only made for the jam

How does your game apply the theme, Ancient History? (optional)
The obsidian mirror, or *tezcatl*, in Aztec mythology is deeply associated with the god Tezcatlipoca, whose name means "Smoking Mirror." This mirror was believed to be a tool for divination, reflection, and self-revelation, allowing individuals to confront their inner truths and wrestle with their own demons. It served as both a literal and symbolic representation of a person's inner struggles and their journey toward enlightenment or divine favor. In my game, the theme of the obsidian mirror is brought to life as the warrior faces tests from the gods to earn their favor. The clones chasing the warrior represent his inner demons—manifestations of his fears, doubts, and imperfections. This aligns with the mythological significance of the obsidian mirror, as the warrior must confront and escape these shadowy reflections of himself in his journey of self-discovery...

Which diversifiers did you use, if any? (optional)

One Room
Cross Post
Deterministic

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Comments

Submitted(+1)

Very interesting idea! I did manage to finish!

Have a couple of notes:

- An easy way to make it clear that there's a double jump is to have a level early on with a giant pit that **obviously** can only be overcome by a double jump, most players try to hit double jump intuitively then

- I noticed that hitting the edge of the screen at the top bounces you off, which doesn't feel right. I would either close it off with the tiles, then it would make kinda sense or just let the player go off screen there.

- Collisions in general but specifically for the jump pads are too large. In one level I was falling next to a pad and clearly not touching it but it sent me up anyways.

Developer

thanks so much for checking it out.. i had big plans for this game but had something pop up mid week.. Definitely would have used time differently had i known.. all of your feedback was greatand appreciated..

Submitted

The artwork is great! It took me reading the comments here to realize that there was a double jump mechanic, and after I got that down I was able to get all the way through to the last level. I did struggle a bit with the collisions here—I wanted your hitboxes to be smaller and I kept bouncing back after hitting the sky instead of continuing above and falling back down. Really awesome entry. Thanks for making and sharing your game!

Submitted

General tip on the collision, you want your "hitboxes" to be smaller then your sprites, so if your sprites are 16x16 pixels, don't be afraid to have 8x8 pixel hitboxes. It will feel a lot more fair on the players. Right now I think they are the same size as the sprites.

Love the artwork, greatly done! Movement also feels proper, and the double jump animation is on point. I can see a lot of love went into making this.

Also love the fake boxart, we should have thought of that...

Submitted

Great idea! Great gameplay! Great double jump! Very cool. Some extra polish and music could take this to the next level!

Submitted

Collision is weird. It looks awesome tho. And its a cool concept, that the puzzles rely on your past movements!

Submitted(+1)

As noted, the collision was a bit awkward, making me feel like I was getting hit when I shouldn't, and there was one level where my coin count was going through the roof because of my deaths. I like the concept of avoiding doubles and things if the hitboxes in particular were just a bit tighter this would feel awesome!

Developer(+1)

very fair feedback.. i knew all those things but didn't have time to fix them.. thanks for checking it out

.

Submitted

Really loved your art style and design! Collisions with the shadows felt a little off, but overall really neat and cool concept.

Submitted(+1)

Great work! Enjoyed it. Couldn't get all the coins lol. Coins are also bugged I ended up negative. 

Cheers!

My submission: https://slycooper337.itch.io/shinigami

Developer

thanks for checking it out.. I had a family emergency pop up and didn't have time to finish but I had fun anyway..

Submitted(+1)

I didn't finish either and had sick kids all weekend! Still finished something though and it looks good so you should be proud. 

Submitted(+1)

Cute game! Reminds me a lot of UVSU

Developer(+1)

thanks for playing.

Submitted

Graphics look great, i really love the thick outlines, it was a short fun experience