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Very interesting idea! I did manage to finish!

Have a couple of notes:

- An easy way to make it clear that there's a double jump is to have a level early on with a giant pit that **obviously** can only be overcome by a double jump, most players try to hit double jump intuitively then

- I noticed that hitting the edge of the screen at the top bounces you off, which doesn't feel right. I would either close it off with the tiles, then it would make kinda sense or just let the player go off screen there.

- Collisions in general but specifically for the jump pads are too large. In one level I was falling next to a pad and clearly not touching it but it sent me up anyways.

thanks so much for checking it out.. i had big plans for this game but had something pop up mid week.. Definitely would have used time differently had i known.. all of your feedback was greatand appreciated..