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Madam Materia

11
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2
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A member registered Jan 22, 2024 · View creator page →

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Thank you so much. ^_^

Nah, you're spot on. :P

I was very proud of level 4, glad it was the highlight of the game.

Did you get any of the other endings or just finish the once?

As noted, the collision was a bit awkward, making me feel like I was getting hit when I shouldn't, and there was one level where my coin count was going through the roof because of my deaths. I like the concept of avoiding doubles and things if the hitboxes in particular were just a bit tighter this would feel awesome!

This was cute, and a lot of fun! I did find my inner speedrunner kick in and discovered a tech that let me bypass a lot of the puzzles. But that's not to the game's detriment, far from it! Finding alternative solutions and having them work is an excellent thing for a game to have~ Be proud!

Love the presentation, and for a Castlevania inspired it certainl brought with it the difficulty. Felt like I took a number of cheap shots and some jumps felt overly precise, so I sadly didn't make it far, but I had fun with what I had.

Cute, I really liked it. Didn't find one of the relics, so feel there's more to explore. A cute in and out though~

Thanks~ We were rushing at points, but happy to have gotten it over the line~

Thank you~

Hmhm, it was intentional. Sort of a downside of me being on map-making in the 11th hour and not really knowing how to load the game with changes. So some challenges like the holes at the end were a little precise for the erratic tugs of day-3.

Glad you liked so much of it. ^_^

There was pitching for sound and such, but it was beyond my ability to personally record in the time restraint. We also missed a few features of the core we wanted in, so making sure we hit a finished state for the story was priority.