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SHMUP:ShoujoVsKaijus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun & Design | #20 | 2.083 | 2.083 |
Technical | #20 | 2.167 | 2.167 |
Graphics & Animation | #20 | 2.667 | 2.667 |
Overall | #21 | 1.972 | 1.972 |
X Factor | #22 | 1.750 | 1.750 |
Focus & Theme | #24 | 1.500 | 1.500 |
Music & Sound | #24 | 1.667 | 1.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
What "8-Bit" restrictions did you use?
Extra such as palette sprite and tile limitations
Team Size
Solo (1)
Will you continue work on the game after the jam?
Yes - fun side project
Which diversifiers did you use, if any? (optional)
One Room
Cross Post
Deterministic
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Comments
Cool concept. I like the aesthetic you've got going here. The bigger enemy types (moths?) were a bit shaky on my screen, but have such a cool design. It'd be great to revisit this after you've gotten more of the mechanics implemented. Thanks for making and sharing your game!
I hadn't noticed how the big enemies look on the web, thanks. I love the aesthetics of NES games, so all my games are based on their graphical restrictions. They're just prototypes of ideas I have, but this is the one I've liked the most so far.
I think the enemies are pretty cool. Idk if you can die in the game but I couldnt. Other than that, good work!
Thank you so much, I really tried hard, I only discovered the jam when there were only 6 days left and I'm so sorry, I was so rushed on several things that in the end I couldn't finish implementing all the features (there's no HP), and I left it as a prototype.
I think you've got a great concept. Keep up the good work!
I really like Shot 'Em Up and NES graphics, so when I discovered Kaiju Jam I thought it would be a great combination. I still have to finish polishing the gameplay, thank you very much for the comment. When Kaiju Jam is finished I'll start playing and reviewing the submissions.